Played with unarmed blind psionic monk (melee+psychokinesis+max defenses+nimble+opportunist) and it went kinda ok.
I had to switch to sledgehammer for armored opponents, but I could kill everything else. Not as easily as other builds, though.
Here are the conclusions:
- unarmed needs a more powerful attack that costs more AP (something like 200% dmg for 225% AP cost, no cooldown)
- unarmed needs fist weapons to add some non-mechanical damage or just boost single target damage for certain encounters (got some ideas there already)
- there are no strength-based unarmed feats
- strength doesn't have high end feats like other damage scaling stats (will, perception)
- dexterity needs to affect more than just its related skills; right now it just feels you need to spend certain amount of points there for sole purpose of unlocking feats
Anyway, patch is being uploaded. Available Monday probably.