Author Topic: Cryokinetic Orb  (Read 1787 times)

Trashos

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Cryokinetic Orb
« on: April 15, 2019, 12:38:50 pm »
I am rolling with a Psi build currently, and I realized that I have no clue how Cryokinetic Orb works. CO is obviously a very good ability, and can often one-shot groups of enemies, or at least severely weaken them. However, it has a strange behavior, meaning sometimes enemies are completely battered, while other times some of them may escape untouched. It is either an ability that is not particularly dependable or I am doing something wrong.

The official description is this:

Quote
You launch a large frozen orb which shatters on impact, sending ice shards flying in all directions. Each shard deals 18-33 cold and 20-41 mechanical damage and chills the target.

Chilled characters have their movement points decreased by 10 for 2 turns. This effect stacks 3 times.

Due to shards fanning out, targets closer to the place of impact may be hit by multiple shards, while those farther away might not be hit at all.

Each shard has 50% to inflict a bleeding wound that does additional 100% of the original mechanical damage done over 3 turns.

There is an obvious omission in the description, and that is how many shards go flying out. Also, do they fan out isotropically (ie, uniformly in all directions) or is the distribution of shards chance-based?

I would appreciate any insight. As it stands, it is very hard to predict Cryokinetic Orb's effect.

paulkirikawa

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Re: Cryokinetic Orb
« Reply #1 on: April 15, 2019, 02:00:19 pm »
The concrete number of shards are in mysterious. Maybe devs or Dr. epeli could tell you how to calculate it.
On the other hand, Cryokinetic Orb would not split any of its shard on the landing tile. You can create a save and have a try, nothing would be hurt if it occupied the landing tile of CO, unless it's acrossing two tiles. It's a in-game design, if you ask me.
Nihil sub, sole novum

Trashos

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Re: Cryokinetic Orb
« Reply #2 on: April 15, 2019, 06:55:30 pm »
Cheers, Epeli, that answers everything.

(Well, technically one question remains, and that is why the number of shards isn't in the description.)