I am rolling with a Psi build currently, and I realized that I have no clue how Cryokinetic Orb works. CO is obviously a very good ability, and can often one-shot groups of enemies, or at least severely weaken them. However, it has a strange behavior, meaning sometimes enemies are completely battered, while other times some of them may escape untouched. It is either an ability that is not particularly dependable or I am doing something wrong.
The official description is this:
You launch a large frozen orb which shatters on impact, sending ice shards flying in all directions. Each shard deals 18-33 cold and 20-41 mechanical damage and chills the target.
Chilled characters have their movement points decreased by 10 for 2 turns. This effect stacks 3 times.
Due to shards fanning out, targets closer to the place of impact may be hit by multiple shards, while those farther away might not be hit at all.
Each shard has 50% to inflict a bleeding wound that does additional 100% of the original mechanical damage done over 3 turns.
There is an obvious omission in the description, and that is
how many shards go flying out. Also, do they fan out isotropically (ie, uniformly in all directions) or is the distribution of shards chance-based?
I would appreciate any insight. As it stands, it is very hard to predict Cryokinetic Orb's effect.