You should be fine to do the fight, if you're properly prepared. Do you have a save from before you enter the room? If not, things might be tougher.
If you do, then you should go do a merchant round if needed and craft yourself half a stack of MkIII EMP grenades. Since you appear not to have grenadier, you won't have time to use more than four or five. Bring at least a dozen psi boosters, because if the fight goes long you'll need them. You'll probably want some Focus Stim and Trance as well if you can find any to buy - your Bio skill isn't high enough to make your own. Since you've got good Psychokinesis and the Psychostatic Electricity feat, you'll just want to use the EMPs for the 2-turn stun and then spam Electrokinesis. Force Field will help you make them group up so you can get a bunch of them with a single grenade (especially helpful when the Industrial Bots show up), and of course the EMP will drain the shields from the sentry bots, making them child's play. If you've got Electrostatic Imprint, make sure you use it on cooldown. Even if the robots are stun-immune when they cross it, it'll do huge damage to them. Don't be afraid to fit in the occasional Thermodynamics trick like ThermoD or Cryostasis (if it works on the robots; I don't remember it being much use but I never use Cryogenic Induction either so perhaps it might serve in a pinch), but know that you're going to be very heavily reliant on Electrokinesis for that fight. If the Industrial Bots get close, remember that you can make yourself immune to fire damage for a couple turns. That might be important if you aren't wearing fire resist gear.
Basically, you need to turn the room into a thunderstorm. Robots aren't good at dealing with that. If you absolutely cannot find a way to make it work, then come back at level 24/25 and try again with another feat, a few more HP and maybe slightly better gear at your disposal. It's a tough fight on DOMINATING, and your build isn't great for this encounter