Author Topic: New Psi School - PARABIOSIS  (Read 1546 times)

ciox

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New Psi School - PARABIOSIS
« on: July 17, 2019, 09:19:15 pm »
Just for laughs...



PARABIOSIS

a Biocorp psi school that is based around biological buffs and synergizes with Thought Control (enrage the buffed enemies, or buff enraged enemies, blind them to your presence), its abilities can be invoked either on yourself or others.

**Hormone Overproduction** (0 skill, increases combat and psi skills by % depending on parabiosis skill, starting at 30% and up to 150%, but causes self or friendly target to go berserk and only attack the enemy with basic attacks or basic offensive psi abilities, lasts 2 turns, cooldown 3 turns)

**Retinal Blooming** (15 skill, gives target nightvision complete with daze vulnerability to flashbangs and a flat 50% bonus to detection, duration starts at 2 turns and can go up to 10 turns with higher skill, can use it to daze groups of enemies with a single flashbang)

**Acid Gut** (25 skill, grants target human a Mutant Acid Spray ability for 3 turns, the acid damage of the ability is influenced by parabiosis skill and target's constitution)

**Skin Fouling** (35 skill, enemies attacking target in melee take Bio damage and gain Contaminated debuffs with each attack attempt hit-or-miss, the Bio damage and chance to inflict Contaminated are influenced by skill, lasts 3 turns)

**Nervous Hypermyelination** (45 skill, target's Fortitude and Resolve are increased by a large amount depending on Parabiosis skill, 2 turns, 10 AP, 50 psi)

**Induced Regeneration** (55 skill, target gains a buff for 2 turns, during which it loses 20 action points but regenerates a good number of health points depending on parabiosis skill, regeneration is also applied on initial cast, 35 AP)

**Adaptive Flesh** (65 skill, target gains a buff that causes stacks of 1% mechanical resistance to be added every time it is struck by an enemy, up to 75 stacks maximum, the number of stacks added per attack depends on Parabiosis skill and all the stacks are lost when the buff expires, duration 2 turns, cooldown 4 turns)

Ultimate Skills:

**Deep Cerebral Stimulation** (70 skill, target can cast psi powers without triggering cooldowns and its psi crit chance is increased by % depending on parabiosis skill, lasts 2 turns, 35 AP, 50 psi, 10 turn cooldown)

OR

**Metamorphosis** (70 skill, target evolves permanently into a powerful eldritch bio-horror, The Thing style, hostile to everything it sees, skill influences the chance that the target will be able to resist with a Fortitude check and the creature's attack power, creature's base hitpoints are close to the original target's hitpoints, 60 psi, 10 turn cooldown)
« Last Edit: July 17, 2019, 09:21:00 pm by ciox »

TheAverageGortsby

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Re: New Psi School - PARABIOSIS
« Reply #1 on: July 17, 2019, 11:58:12 pm »
Good lord, talk about Psi Master Race.

"You know what the problem with psi is? It's so weak that it just isn't competitive with other builds. Maybe if we gave it free healing, build-in NVGs except with no drawbacks, guaranteed saves, enormous skill boosts, and all the benefits of specialty ammo, psi might finally come into its own.  Also, what the heck, let's give it a top-end skill that breaks every combat resource scarcity mechanic in UnderRail."

ciox

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Re: New Psi School - PARABIOSIS
« Reply #2 on: July 18, 2019, 06:56:53 am »
"You know what the problem with psi is? It's so weak that it just isn't competitive with other builds. Maybe if we gave it free healing, build-in NVGs except with no drawbacks, guaranteed saves, enormous skill boosts, and all the benefits of specialty ammo, psi might finally come into its own.  Also, what the heck, let's give it a top-end skill that breaks every combat resource scarcity mechanic in UnderRail."
I'm not really seeing it but ok.

And suggesting an entire psi school really is in the realm of just for laughs, by definition, but suit yourself.

Quidam Craft

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Re: New Psi School - PARABIOSIS
« Reply #3 on: July 18, 2019, 02:34:38 pm »
Even if it seems the proposed psi spells would be OP, I have to admit that a psi school around mutations, metabolism and acid seems like a seducing idea.