I might wait until it comes out on Steam for 5 bucks or less.
Well for that to be possible, don't forget to vote underrail to be greenlighted (if you havent already):
http://steamcommunity.com/sharedfiles/filedetails/?id=92962826&searchtext=underrailHaving random encounters is nice and all but it doesn't add as much replayability as being able to build diverse characters and
multiple ways of solving quests. Fallout's replayability, to me, was about the different ways i could play the game, that made each
playthrough unique.
Underrail, although still in alpha, already has this.
Being able to solve quests with different means and different outcomes compels me much more to play through a whole game again than random encounters.
I find it odd that, to you, the whole replayability of this game is tied only with it having, or not, random encounters.
"Yaaay! i am being attacked by hostile bandits, again. I wounder how will this end..."Some areas, already have enemies respawning, after being cleared. I dont know if they are always the same or random. I'm hoping that the latter. I guess this is enough to add the same value that the random encounters did with
Fallout.
I am curious why did you mention, specifically,
Fallout 2 instead of just
Fallout, since the first already had the overworld map and random encounters...