Ok, so I helped the Eels against the Scrappers. In order to accomplish that, I had to do the following SEPARATE quests, FOUR in total:
- Find out where Blaine is hiding and get the info out of him
- Plant the explosives in Depot-A tunnels
- Convince SGS (or Protectorate) to lend a hand in the battle
- Actually wipe out an entire map of the Scrappers base
all that for a SINGLE XP at the end.
One xp was the reward for all those above. I am level 9 and need about 20 to reach the next level. So that whole questline got me 1/20th ahead. The same as killing my first rathound for it's ear. Basically you can get 4 times that much from killing a few dogs and get their collars, there' a few at the Scrapper's base too.
This made me convinced that the Oddity's side needs some serious rework in relation to how much XP it provies after quests, especially knowing that a lot of stand alone quests doesn't even give any XP at all. At least provide 1 point for each segment for the above, but a single one for all that chain of quests kinda worries me, as one needs about 718 oddity xp to reach level 30.
I honestly thought that quests will be my main way to level in this mode, to get involved and do as much as I can, even dumpster diving for propaganda leaflets or half eaten food will come as secondary to that. It turns out that quests are so far behind, that even on Oddity you'll be much more ahead for killing critters like a mere hopper and such than accomplishing feats like playing a key role in a gang war or any other main questline that moves the whole story ahead.
The problem with this, is that players become demotivated to do quests, when in oddity that should be even more encouraged than in classic mode. One can think twice if he really wants to embark on some engrossing questline, when he can get the same xp for finding some junk on a shelf for zero effort.
I love this game and I still think that Oddity is better than not, but sometimes it can completely take away the feeling of accomplishment. You feel like you basically did all that for nothing and it barely made any difference other than wasting a lot of time, ammo and other resources and that's not how it should be in a game belonging to the RPG genre.