Author Topic: Suggestions  (Read 865 times)

kpoxo6op

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« on: September 23, 2019, 10:40:55 pm »
Hi all, I completed the game with a shot-gunner on normal difficulty, these are my thoughts and experience.

- Overall, the game is even more amazing with the expansion. It was a pure joy to unload tungsten pellets from my shotgun to hordes of bandits and savages.

- I didn't manage to ride any cool jet ski so I completed the Expedition on Scrap Jet. Despite all the forum advice, my character couldn't steal from Ray's shop (168 stealth and hours of save-load scum). Price tag for top level jet ski (zero mercantile) was like 32000 which was absurdly high. I am not even sure if it is possible to get a good deal with some mercantile. How much lower can it go from 32000?

- There is almost no good opportunity to use cool drugs like Supersoldier or Regen Mixture. They are simply too scarce and drop at the late stage of the game, and both blueprints can be found at late Deep Caverns (end of the game). Does high mercantile makes blueprints like this available earlier at some merchants? I feel like my 130 biology was a waste.

- Some enemies like crawlers and locust hives are absurdly annoying and hard to deal with. I shot hives and locusts from a distance with a sniper rifle because there was no way to approach them. What are other good ways to deal with hives? Crawlers and their OP relatives make me rage quit this game for a day, I don't even want to bring them up.

- Psi is even more overpowered with Temporal manipulation. I watched a few dominating gameplay videos and lost my mind over Psi capabilities:
1. Psi guys don't need to carry ammo and reload (heck, their ammo replenishes by itself).
2. They NEVER miss.
3. They shoot precisely any stuff from a huuuuge distance while running.
4. They set traps from a distance while being in combat (no need to craft and carry around heavy metal junk, no need for quick tinkering, no need to walk to the target spot).
5. They don't need grenades (lmao, I blew up myself multiple times with 50+ throwing). They simply cast some OP bullshit like cryogenic orb or enrage everybody on the screen from 100 meters away, hide behind a column, cast some OP traps from a distance, wait till their Psi magically becomes full again in 3 turns. I am saying it again, everything happens with 100% accuracy, on the run, zero ammo and inventory items needed.

- Styg, make firearm pistols great again. Can you imagine pistol build playing on dominating difficulty?
« Last Edit: September 23, 2019, 10:44:26 pm by kpoxo6op »