Author Topic: Foundry Gunner permanently blocking the door to Mayor's office  (Read 1036 times)

MasterworkStone

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Foundry Gunner permanently blocking the door to Mayor's office
« on: October 01, 2019, 07:04:37 pm »
I don't know if this is really a bug or some fluke of code misbehaving, but I was told to report it here along with the save file https://files.catbox.moe/jazub8.zip

Sort version is I went to foundry and did the murder quest without talking to the mayor and afterwards could not get into the office to talk to him, and because I never talked to the Mayor, trying to talk to the chief says that he's engaged in a conversation still.
To fix it I used Exothermic Aura to make the Foundry Gunner move out of the way, from there I was able to talk to the mayor and the complete my quests normally with the chief.
I killed the mugger before doing the quest and used grenades to kill him, so perhaps that had some kind of effect on the positioning of the guard.

It's not a major issue, more of an inconvenience, but since it did happen I suppose it should be mentioned.

PhrygianDominant

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Re: Foundry Gunner permanently blocking the door to Mayor's office
« Reply #1 on: October 02, 2019, 07:59:08 am »
Yes, the gunner didn't have his guard waypoint configured, so after investigating the sound of the grenade you used he didn't know where to return to. There's probably a few more bugged NPCs out there somewhere, but in general the best way to move them if they get stuck like this is by luring them away with sounds again.

Anyway, fixed for the next update.