Author Topic: Player character's backstory  (Read 3397 times)

cypherusuh

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Player character's backstory
« on: November 30, 2019, 08:59:50 pm »
Is there any lore about it? I find it weird that some random bloke suddenly joined the "elites" in SGS right after earthquake. Not to mention the boss simply accept him after shooting stuff at tutorial while trusted him/her to do very important things with little to no "care" as long as the tasks is finished.
I also find it weird that the PC able to spot "Oddities" and gained experience from it, rather than just see it as random old world trash
Not to mention our PC has rather excellent potential on both physical and phisical ability, at least compared to majority of UR

HulkOSaurus

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Re: Player character's backstory
« Reply #1 on: November 30, 2019, 10:04:32 pm »
PC of Underrail is a natural psion. Now depending on what exactly that means within the general/expanded lore it might be significant... or not. Even if you play the game as a non-psion, i.e., character who didn't choose to use psionics, you're still a natural psion.

Since Hadrian Tanner has been doing his thing for a while - Old Jonas of SGS said that Tanner joined when he was still young, I'd assume that Tanner has developed an eye for gifted humans and thus chosen PC of Underrail for that very specific reason. After all Tanner, for whom the Faceless Cube is extremely important, tasks PC of Underral above everybody else to go and retrieve it. 

Somebody who did a review of Underrail recently suggested that Psionism is somehow related to the Godmen - admittedly a race of beings superiour in every way to humans, as Six has shown. If Psionism is indeed originating from them, be it a technology, or a natural talent, it manifesting in humans should mean that they are somehow exceptional. The Lunatics seem to be playing a certain role with that, as even though they are abundant, they're also insane, which could mean that using those devices to teach yourself Psionics can be detrimental to most, as the Psychokinesis teacher at SGS himself suggests. The fact that PC of Underrail can use those without any negative effects(at least so far) could further solidify the fact that they are somehow exceptional compared to normal human beings. 
« Last Edit: November 30, 2019, 10:06:44 pm by HulkOSaurus »

cypherusuh

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Re: Player character's backstory
« Reply #2 on: December 01, 2019, 02:08:39 am »
So I guess it's Godmen's deus ex machina? It just happens that "they" predict us to be useful on a certain place, on a certain time, on a certain task. I think I read Underrail chronological time-line somewhere, and the entire UR only took place in a week or less, and that's pretty insane

Carlitosh636

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Re: Player character's backstory
« Reply #3 on: December 01, 2019, 11:54:48 am »
As an RPG. there is no backstory for the PC because we make it. It's our character after all. Physically and mentally he/she is just like everyone else, the difference is that we control its actions. In fact that it what I like about this and other games which doesn't treat you like the special one. You are always like the rest, so you'll need to use your wits to excel. The oddities is just because the game needs an experience system. I doubt there is a lore explanation.

cypherusuh

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Re: Player character's backstory
« Reply #4 on: December 01, 2019, 12:20:04 pm »
As an RPG. there is no backstory for the PC because we make it.
Not all RPG. Most of lore-extensive RPG has backstory which tied the character to storyline / world. Even one of the most open-ended RPG game, TES series, offers some kind of background before you starts playing, whether from NPC dialogue / commentary, or simply Race / class description. After which, it depends on Player to build their future lore.
Being the "special ones" or not still asks the question on what does our character even do before we controlled them, that makes them managed to be trusted or powerful enough to carry the burden.

I agree with how psion is a rare trait, and even rarer when random bloke could cast mega strong psionic abilities while in Coma and borderline insane from psycho mania, but still managed to do some conversation. Maybe PC is only normal guy who happens to stumble into SGS and discovered that they have outstanding psi ability (as that SGS doctor guy said). And Tanner, along with that invisible double pyramid faction dudes, guide and used them from behind-the-scene to solves their difficult tasks.
Although this makes PC fate feels like being controlled by the Illuminati lads, which could pull some string to make the PC ends up at such situation. Also, it's kinda weird that super secret agent Abram just chilling on literal dump town and just give very important tasks to random guy he just met.

Maybe they even controls the flow of Faceless by "accidentally" lose the Thing and stir-up Core city for their secret objectives

cypherusuh

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Re: Player character's backstory
« Reply #5 on: December 02, 2019, 01:41:33 am »
That true. They both probably have 2nd DLC already, so it's possible to push base stats and skills that high

HulkOSaurus

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Re: Player character's backstory
« Reply #6 on: December 02, 2019, 08:09:13 am »
Carnifex and Balor.

Yeah, but those guys don't have Locus of Control.

Sykar

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Re: Player character's backstory
« Reply #7 on: December 07, 2019, 11:55:31 am »
Carnifex and Balor.

Yeah, but those guys don't have Locus of Control.

They are LeBron James, the main character is Dirk Nowitzki to make a basketball analogy here. :D

cypherusuh

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Re: Player character's backstory
« Reply #8 on: December 07, 2019, 01:43:03 pm »
Carnifex and Balor.

Yeah, but those guys don't have Locus of Control.
Balor but he also full-spec on psychokinesis and used his Implosion psi-mentor
Insta-kill first turn with TK proxy, implosion, TK punch combo  8)

tyrtix

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Re: Player character's backstory
« Reply #9 on: December 08, 2019, 01:13:16 am »
Pc of Underrail suffers from using psy: he actually is far more fragile, about one fifth than it could be, a serious drawback actually.
While psy abilities seems to be genetic tied, we have the manifestation of psy even in physical and non physical forms both of matter and toughts (see a certain dlc cemetery or a certain hollow earth lab), and some of those, like the mysterious pillars or the tooth at the jaws in expedition, are there from before probably even underrail or been built with who knows wich weird tech, this can mean psy abilities were gained from humans only AFTER they were discovered in other forms, and human psy capabilities can be a mix of genetic predisposition and manipulation.
This thing, coupled with godsmen ability to probably perceive future in a limited way, may make PC of Underrail the target from Tanner to be the cube retriever... along a single, to me, most important fact: you are NOT KNOWN in SGS, so you surely won't have any suspect in Tanner behaviour.

cypherusuh

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Re: Player character's backstory
« Reply #10 on: December 08, 2019, 02:20:36 am »
Most likely that psi can be forced to to manifest, although most of the case becomes Lunatics.
Also, all the mysterious pillar can be assumed to be far more ancient than biocorp, most likely made by Godmen, since a handful of them tell the story of Leviathan's battle, which can be assumed that Psi originate from either godman, leviathan, or both. And they did experiment with either which creates Faceless race, and they also successfully manipulate Psi capabilities, which I assumed that some biocorp psi test subject somehow survives and had a child, which has genetic information of psi.

I still think that Oculus has much larger role, since they've successfully infiltrate nearly all organization in South underrail