Author Topic: Minor bugs  (Read 859 times)

Sfzrx

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Minor bugs
« on: January 05, 2020, 09:21:59 pm »
Inconsistent noise behaviours

Some ironheads stay at noise location instead of returning to their original spot(2 directly nw of foundry, some in dark metro)

Mutagen bunker robots react to noise, unlike other base game robots outside DC

One of the burrowers in rail crossing will investigate tnt explosion, unlike regular burrowers



Ambush didn't seem to work  in house basement

If efreitor Mateo's regular bolts are pickpocketed, he doesn't use his special bolts, nor can the special bolts be stolen

If Dess was sneak killed during gas the drones quest, Mareth will still have dialogue with "ghost Dess" at the end of the quest

« Last Edit: January 05, 2020, 09:38:23 pm by Sfzrx »

PhrygianDominant

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Re: Minor bugs
« Reply #1 on: January 14, 2020, 11:06:07 am »
Inconsistent noise behaviours...

Fixed the Ironheads for the next patch. When it comes to creatures inconsistently reacting to sound, sometimes it's intentional, and sometimes it's not (like in your burrower/bot examples). Without going into too much detail, a lot of it has to do with how the AI works and how certain NPCs have been configured to behave in particular zones (for instance, patrolling burrowers will react to sound, but regular ones will not). There are plenty of these cases, and we're not yet sure how to resolve them globally, so there won't be any changes for now. ;)

Ambush didn't seem to work  in house basement

Would you kindly elaborate?

If efreitor Mateo's regular bolts are pickpocketed, he doesn't use his special bolts, nor can the special bolts be stolen

It's an AI issue. We'll take a look at it.

If Dess was sneak killed during gas the drones quest, Mareth will still have dialogue with "ghost Dess" at the end of the quest

We intend to return to this quest at some point, do some tweaks and tie up a few loose ends, so we'll fix that dialog then.