We all know that normal is not really the "intended" experience. The difficulties are really something like this;
Easy = Journo mode, literally impossible to fail.
Normal = Easy, lots of hand holding and some enemies don't even appear. Player also has 150% HP.
Hard = Normal. The real intended experience. Player has 100% HP, full AI is in use, encounters are more difficult with more enemies, and there is a selling penalty.
DOMINATING = Hard. The difficulty that goes off the rails and forces you to optimize and be as efficient as possible.
Please, either remove the "intended experience" tag completely or shift it over to hard.