imho it's a little bit hard to squeeze all those things into a single build.
Recite things you require:
1. A sword - pis framework, Thought Control specifically, Bilocation nonnegotiable
2. Stealthy, focus on lockpicking/pickpocket/hacking, also high if not max Evasion and Dodge
3. Sure Footed mandatory (i'll take it as Sure Step)
4. Crave for Decapitate, Fancy Footwork, Evasion(i'll take it as Evasive Maneuvers) or Locus of Control
5. Technology skills, not craftsmanship apprentice but a master
6. Powerful, very powerful.
Dominate Dominating at least.7. And "Maybe something new"
My solution:1. Bilocation requires 7 will/LoC 10 Will, Thought Control needs high Will to be functional, so 10 Will bottom line.
2. 10 Dex for Ripper, a must pick.
3. 5 Str minimum for swords.
4. This build starves for skill points, high Int is inevitable
5. Agility as high as possible, otherwise dodge and evasion investment are meaningless. So 10 Agi for Blitz since Loc+Mental Breakdown will buy extra turns to recover mp point, making it compatible with Evasive Maneuvers, like:
Turn 1: Stealth close+ LoC+Mental Breakdown+ Throw Caltrops to prepare for Frighten and Skip
Turn 2: Base(50)+Blitz(20, before Contraction)+Adrenaline(20)+Contraction(20)-Taser(10, to disable dodge and trigger Opportunist, essential for Flurry)- Jackknife Expose Weakness(5)- 4 Flurry (88, or 3 before getting Blitz) >0
Turn 3: Retreat and Restealth or Uncanny Dodge+ Maneuvers
6. Strip off your equipments from some burglar called Aran, Red Dragon should be your faith
7. Join JKK for persuasion equipment, if play on Dominating, play on classic.
Builds:
https://underrail.info/build/?HgUKCAMDCgcAMgDCoMKgwqBBRjJQAApkMzIAcwAANx8ASSQmKzHCjGFBDxIhBkvCjcKHE8KxR1zio7oK4qe-Bd-_