Constructive feedback? This is how our James Heaver decided to start his post:
I just can't bring myself to continue playing this. It's just bad in every respect.
When I pay money for a game, I don't expect it to be bad from the word go. Mediocre I can deal with, bad is right out.
Then he goes on complaining about the most stupid things:
We've just hit the classic RPG problem. The player is ignorant of the setting, you need to ensure their avatar is at least as ignorant if not more so. Hence the incredible
prevalence of amnesia attacks amongst potential heroes. You can probably come up with something a little smoother that cliche, though
No you don't have to. In Witcher, even though he has amnesia, he holds knowledge of the world's lore and fauna that i did not and it was hardly a concern. Why should a grown man be oblivious of his own world? And to me its must better to find about the setting being exploring it and living it than being told. It adds more mystery, some things should be left untold.
Arx Fatalis explained what happened, why humanity was living under the ground with all these other beings, but if it had not my discoveries would have held much more meaning to me.
1) I'm apparently the man (or woman) with no name just wandered in to town. That's apparently all anyone knows about me. Maybe it's explained who I am later, but I kind of doubt it.
Explain who you are? You created your character! Is this your first time at a RPG? Its standard practice in RPGs, that allow you to create your own character, to leave your past in blank so you can fill it out yourself. I hate it when a game forces a 60 years old lonely man to have a 14 year old sister and a 55 year old father.
by making it much more obvious that RED HAND MEANS THEFT
Oh boy... are you serious? More obvious than a red hand? You mean that the approach, that even the dumbed down series of the elderscroolls use, is not enough for you? Not enough obvious for you? I bet you love today's hand held approach most next gen games take. I guess you really need it.
Hello, Lucas! Can I have my gun back. Oh, apparently we've met. Funny, I have no memory of that.Probably hit my head in the earthquake.
Again with this one? Really? Why is this even a problem? Where you bothered that in
Fallout your character already knew people from his Vault and you didn't? If a man kisses a woman in a movie in the first scene do you shout something like: "Are they lovers? I didn't knew they were lovers! Are they married? So many questions unanswered!!"
At ten yards, I have a less than 40% chance to hit a stationary target.
Why didn't you configured the target distance to 5 yards instead? Did you know that it is usually easier to hit targets that are closer to you?
Wait, isn't that obvious enough for you?
Below is a bit vague, considering we're not given a hint which direction is up.
So you take the elevator up to go below? *facepalm*
None of your complaints, with maybe the exception of the AI, are valid.
And you clearly aren't cut out to play a game that requires to use your brain.
You couldn't find your armor, you didn't get what the red hand was, you thought going up in the elevator would take you down, you
did not manage to configure the target distance and then you had to post your "feedback" and your "constructive criticism".
Have fun with Thief 4.