For what it worth, here is what i post on steam forum
Hi, this is my first review of any game here, not even sure here is the place to post it, in the first place. Please excuse my english, it is not my first language.
I decided to do this review because I find this game to have good potential, I love the setting and the background story and would like to see the finished version without the awful flaws I could spot in the first play through. Flamers and trolls...get a life I won't even answer. Game designer: you have possibly a gem but it is still pretty much encrust in dirt right now, would't even called this an alpha. That said, i will welcolm intelligent discussion on the topics i raised.
So here's my list of do and don't:
Graphics: one of the first thing to catch the eye, being a retro-gaming lover i don't mind cheesy graphic but if we compare to the forefather of all post-aps game, Fallout, there is a lot of ground to cover. Reminds me more of the later Exile (spiderweb Software) series (blades of avernum).
Diversity: 2-3 pistols, subs and assault riffle that pretty much all feel the same...If we talk melee it's even worse! What, there is only knives or daggers or yet again you can use a pneumatic hammer... Where is the long blades, shock baton, guns with difference also, not only in the ammo but on the damage, strength recquired, range, stability...
Crafting: Love crafting but it is defficient here. Making item from scratch should be encouraged by making those said item better than the ones you can buy in the store. Also, if you need to put all of your SP in the crafting skills, they wont be usefull to you as you'll be to underskilled to used them. More balancing in this area is recquire. Also, recycling item should give you a chance to have some of the components back, not just scrap metal to make repair kit out of.
Cool downs: EEEEEEERRRRRRRRRRRRRKKKKKKKKKKKK! HATE cool downs, hate it! In the real world i'm pretty sure I can throw at least 2 if not 3 grenades in the 3-4 sec a "round" is usually in RPG. Why couldn't I throw another one for 5 round is completly unrealistic and frankly stupid. The use of cool downs *could* be explain with the use of magic, but is usually regulated by "mana" (or psi) points and action points. In the end I used as less as i could the grenades.
Action Points: Why would you separate action points from movement, I can't understand and I'm not sure it serves the game well. More so your visual system of the AP vs MP you have is pretty lame and very occult. Again, i would use the example of classic games like Fallout or Arcanum where you had simple dots and could easily and readily see what you could or couldn't do.
Story: earlier i compared the graphics to the Exile serie, of course underrail as (little) better graphic but what it lacks, compared to Exile, is the STORY. You should have like bazillions of side quests to do and more then a way to do it, wether you are a brawler, a gun crazy, a thief or a psionic.
The setting is great, the idea of an underground post-ap world is genious, the story so far is not great and the interractions with the PNJ is virtually non existent. This game feels more like a pre-alpha to me. I would have millions of quest and sub-quest idea for it, but right now the system is not up to it. Hope you will see to step it up, else I feel like I've been rob of my 10 bucks. AS of yet, would not recommend your game and would vote it a 4.5 at top.