Author Topic: How do Gunslinger and Bullet time ap reductions interact?  (Read 1828 times)

dddmemaybe

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How do Gunslinger and Bullet time ap reductions interact?
« on: September 22, 2021, 01:50:00 am »
All of the other ap -x reductions happen last after %reductions for ap weapons. But, at the same time Bullet Time is a buff state. Does anyone know if Bullet time lowers your weapon's ap costs before the flat reduction from Gunslinger, or After?

For example if your pistol after dexterity and RR and everything is 15 ap, if Bullet Time is calc'ed first(no spec points) it's: 15 x 0.7 = 10.5(11?) -3 gunslinger = 8 ap. But, if Gunslinger's -3 happens first, it's 15- 3 = 12 x 0.7 = 8.4 (9?), 9 ap? I don't have a high level pistol build on-hand to check myself.

RewRatt

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Re: How do Gunslinger and Bullet time ap reductions interact?
« Reply #1 on: September 22, 2021, 07:58:24 am »
It was fixed to do it AFTER all other reductions and calculations.

Quote
Fixed the bug that would cause Bullet Time to incorrectly modify AP cost by being applied prior to Gunslinger
« Last Edit: September 22, 2021, 08:02:05 am by RewRatt »

Turbodevil

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Re: How do Gunslinger and Bullet time ap reductions interact?
« Reply #2 on: September 22, 2021, 08:21:55 am »
The order is as follows, using .44' and 14 dex as example:

32 AP base cost
1. Rapid reloader: 20% less AP, rounded UP: 26AP
2. Dex reduction: (14 - 5) * 3% less AP, rounded DOWN: 18AP
3. Gunslinger: -3 AP: 15AP
4. Bullet Time (max spec): 50% less AP, rounded DOWN: 7AP
5. Point Shot / Rapid Fire: 50% / 150% base AP cost, rounded DOWN: 3AP / 10AP

dddmemaybe

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Re: How do Gunslinger and Bullet time ap reductions interact?
« Reply #3 on: September 27, 2021, 06:58:30 am »
Oh I see. Thanks for all the info.  :D ;)