if you want to hack or pick locks you need the skills, not ignore them completly and have a power do it for you to save you points to spend elsewhere.
Sorry I hope I understand what your saying, maybe I didn't write it out thoroughly.
It wasn't suppose to be the wizards lv.9 knock spell, bypassing those lock picking skills with magic, making the rogue in your party useless.
Just adding range to picking or hacking. By base skills, I meant lock-picking and hacking.
so you could use this power to hack a terminal using your base of 50 in hacking, but you don't gain the 10 bonus that you would have with the Haxxer mk III.
you would have to loose psi doing it, and have to use up a lock pick or some battery power to make it happen.
You want to hack a terminal, but a auto turret is just waiting for you to get to close, so you stealth at a good distance and try to mind hax it, out comes:so you find out you cant, and you are going to have to confront the turret and use your haxxer.
oryou succeeded and it saved you a step while are at a safe distance from gun turret, now you can use the elevater.
Mind hacking seemed like a good Cybermancey thing.