Author Topic: Alarms of the Ironfists  (Read 1380 times)

UnLimiTeD

  • Tchortist
  • ****
  • Posts: 489
  • Karma: +27/-1
    • View Profile
Alarms of the Ironfists
« on: July 08, 2014, 11:13:57 pm »
So, whenever you go into the Ironfist's(Or whatever there name was) base being not particularly stealthy, they have a habit of sounding the alarm by using those switches on the wall.
It is either possible to deactive them, which I probably did, or the alarm just doesn't work in later levels, but the NPCs don't seem to know that.
They try again every single turn, unfazed by the complete lack of effect.
First person to give Styg Karma.

I hereby declare that I love the oddity system and am in favour of shop and carry limits.

Styg

  • Administrator
  • Godman
  • *****
  • Posts: 2406
  • Karma: +513/-31
    • View Profile
Re: Alarms of the Ironfists
« Reply #1 on: July 09, 2014, 10:40:42 am »
Can you take a screenshot of the switch(es) that don't work?

UnLimiTeD

  • Tchortist
  • ****
  • Posts: 489
  • Karma: +27/-1
    • View Profile
Re: Alarms of the Ironfists
« Reply #2 on: July 09, 2014, 10:46:37 am »
I already archived that char, it might take me a few days to be there again, but then I'll do.
It was from the bases Main entrance (coming from foundry) the first and second patch of "road" after the few rooms southeast of the entrances and before the leader.
The alarm on the main entrance worked just fine, and was mighty damn annoying.
First person to give Styg Karma.

I hereby declare that I love the oddity system and am in favour of shop and carry limits.