Aaaand yet another question, because I'm finding myself with time on my hands.
How does Melee work out versus Bladelings?
I remember in the days of old, when quests past Junkyard were a faint hope to be realized in better days and Styg was still shuffling on alone, that fighting burrowers was distinctly unfun with them kiting me through the level, and if it wasn't for the Spikes of DoomTM bug, I would have had problems with a variety of things.
Things PSI-Abilities could solve, but I'm planning without them.
In any case, I dumped the heavy ranged char due to a bad feat pick, and I wondered, if I'm restarting it anyways, if I shouldn't go for melee instead, and I worry if [suspicious]Bladelings might prove to be a barrier to the char since it wouldn't put out high damage per hit, aka it might be unable to kill them properly.[/suspicious]
Anyone got experience with that?