Author Topic: More gas grenades, and perks  (Read 507 times)

A_Clever_Monocle

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More gas grenades, and perks
« on: November 13, 2023, 02:40:37 am »
Possible gas grenade additions

Sleeping gas grenades (midlozam as the active ingredient) makes characters "drowzy" decreasing initiative, dodge, evasion and movement speed, after 10 stacks of drowzy accumulate, they are knocked out similar to tranq bolts
Smoke grenades (coal as active ingredient)  makes people within the cloud untargetable but also unable to target others)

Feat: Fast-acting vapors, gas grenades immediately occupy a 2 tile radius upon activation and spread twice as quickly

feat: subtle dispersion: people do not react to your gas grenades (mutually exclusive to the above feat)

Zeem

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Re: More gas grenades, and perks
« Reply #1 on: November 13, 2023, 12:22:10 pm »
Smoke grenades would break the AI and make ranged enemies completely harmless with even half-competent usage.
Sleeping gas grenades seem like worse version of toxic. If you can keep the enemies in knockout gas cloud long enough to get them stunned you can keep them in a toxic gas cloud long enough to get killed.
Suggested feats would make gas grenades even more Fair And BalancedTM than they are already are. They would remove any need for foresight when using them in the first case and allow the player to easily kill every neutral NPC in uncontrolled zones without any repercussions in the second.

ciox

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Re: More gas grenades, and perks
« Reply #2 on: November 13, 2023, 07:12:42 pm »
Not bad ideas, maybe it will inspire Infusion at least.

harperfan7

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Re: More gas grenades, and perks
« Reply #3 on: January 22, 2024, 02:29:06 am »
Sleeping gas grenades (midlozam as the active ingredient) makes characters "drowzy" decreasing initiative, dodge, evasion and movement speed, after 10 stacks of drowzy accumulate, they are knocked out similar to tranq bolts

I like this one
*eurobeat intensifies*