Author Topic: Line of Site in combat  (Read 430 times)

ben

  • Probably not a Spambot
  • *
  • Posts: 38
  • Karma: +4/-54
    • View Profile
Line of Site in combat
« on: January 03, 2024, 12:47:39 pm »
I have been running into various issues with line of site during combat, usually around doors, corners, blockades, etc..
In various situations, the enemy can attack me with melee (or ranged), and stay in place, and I cannot attack him from my position.

I think line of site should be calculated equally for both sides.
If enemy has a clear line of site to attack me, i should have clear line of site to attack him.

ciox

  • Oculite
  • Tchortist
  • **
  • Posts: 383
  • Karma: +37/-2
    • View Profile
Re: Line of Site in combat
« Reply #1 on: January 03, 2024, 02:07:03 pm »
it would be nice if this was fixed already, but if we made it this far...

Hawk

  • Zoner
  • **
  • Posts: 72
  • Karma: +4/-13
    • View Profile
Re: Line of Site in combat
« Reply #2 on: January 17, 2024, 02:00:53 am »
I have been running into various issues with line of site during combat, usually around doors, corners, blockades, etc..
In various situations, the enemy can attack me with melee (or ranged), and stay in place, and I cannot attack him from my position.

I think line of site should be calculated equally for both sides.
If enemy has a clear line of site to attack me, i should have clear line of site to attack him.

Had the same issue numerous times.

Styg

  • Administrator
  • Godman
  • *****
  • Posts: 2368
  • Karma: +506/-30
    • View Profile
Re: Line of Site in combat
« Reply #3 on: February 27, 2024, 09:49:39 am »
If I was to mess with the LoS calculations at this stage, there's no telling what the side effects might be in all the hundreds different situations that are already in the game.

I might take a look at it, at some point, but it'll have to be done very carefully.