Author Topic: Dwarf Fortress  (Read 89719 times)

xmorg

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Re: Dwarf Fortress
« Reply #195 on: April 19, 2013, 03:38:47 am »
Its not going to be easy to retake the fort.  Goblin patrols are at the entrance and there is a forgotten beast inside.
I propose a contest! whoever takes the fort, gets the honor of being the cannon history, and we start the turns over from there.

maheusz

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Re: Dwarf Fortress
« Reply #196 on: April 19, 2013, 10:53:22 am »
Good! I'll start right away :P. In worst case I'll just add more bodies to the fortress...

maheusz

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Re: Dwarf Fortress
« Reply #197 on: April 19, 2013, 11:45:18 am »
Holy shit! That Forgotten Beast on the top of the structure doesn't help at all! I would say the best that can be done is shutting down the lower levels (blocking them off) and maybe trapping FB up there? considering it's melee type...

xmorg

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Re: Dwarf Fortress
« Reply #198 on: April 20, 2013, 02:57:22 am »
Im going to try again tonight hopefully.
1. discard all supplies! (everything needed can be reclaimed in a mature fort)
2. take only weapons/shields/ammo, maybe a wardog, hehe
3. use remaining points for skills
4. make 6 warriors and one utility.
5. make and arm squad on embark.
6. use squad movement to mico them and dispatch enemies one by one.

Lost 3 dwarves.  4 left, only 1 can walk, but we have settled in the main area below ground level.
There is miasma everywhere and lots of ghosts, but we are home :D
« Last Edit: April 23, 2013, 03:30:59 pm by xmorg »

JeffTheShark

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Re: Dwarf Fortress
« Reply #199 on: April 26, 2013, 12:09:58 am »
i am claiming godhood, along side maheuz, due to our involvment in the foundership of this fort. if there are objections, off with your heads. that is all, good day.
Words, I don't know.

armok

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Re: Dwarf Fortress
« Reply #200 on: April 26, 2013, 12:21:36 am »
aight, welcome to godhood, also, GIVE ME MOAR BLOOD. praise me, yada yada yada, bow to me, bye

edit: DAS RIGHT, your 200th post was graced with a GOD! mwaha!
... I-I-I- have no NEED for a SIGNITURE, how DARE you suppose so! off with your head!

xmorg

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Re: Dwarf Fortress
« Reply #201 on: April 26, 2013, 04:49:57 pm »
What that?

Fort reclaimed +15 dwarves, no children, spring is here.
http://www.cooperlabs.net/packages/ragcopper.zip

maheusz

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Re: Dwarf Fortress
« Reply #202 on: April 26, 2013, 07:36:55 pm »
Carpily carp! Then I guess wallace, Jeff and me once again? Or are we changing the waiting line? :P

Also new version won't be compatible with old saves for sure... so we gotta hurry a bit :P.

wallace

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Re: Dwarf Fortress
« Reply #203 on: April 27, 2013, 08:00:49 am »
Is it me up next? I still got a week of holidays left :D

maheusz

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Re: Dwarf Fortress
« Reply #204 on: April 27, 2013, 10:40:46 am »
Yeah I think you can pick it up, wallace :). And we'll go the normal routine from there... if ghosts won't murder our dwarves... or something equally funny happens :P.

xmorg

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Re: Dwarf Fortress
« Reply #205 on: April 27, 2013, 02:31:31 pm »
Ha! I will have yo know that I have been very aggressive on burial duty, (even have one dwarf dedicated to nothing but burial.)

wallace

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Re: Dwarf Fortress
« Reply #206 on: April 28, 2013, 02:48:59 am »
Sweet :D I'll start this evening!

wallace

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Re: Dwarf Fortress
« Reply #207 on: April 28, 2013, 09:39:48 am »
Um I'm not off to a good start... Expedition leader killed by Forgotten beast :/ There's not enough people to do the jobs I want done :( Like blocking off the forgotten beast

Conscripted almost everyone into a squad to finally deal with the forgotten beast as 2 more had got cornered by it. After several deaths, they finally killed it. The survivors are miserable but luckily just as it died, migrants arrived!!!! Population now 38
« Last Edit: April 28, 2013, 09:50:21 am by wallace »

maheusz

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Re: Dwarf Fortress
« Reply #208 on: April 28, 2013, 10:43:28 am »
Haha, one of few times when migrants are actually a welcome sight, right? :P

wallace

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Re: Dwarf Fortress
« Reply #209 on: April 28, 2013, 10:30:53 pm »
Haha yes I was sooo glad to see them xD