Author Topic: SMG stealth build with Temporal Manipulation  (Read 1078 times)

NewMan88

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SMG stealth build with Temporal Manipulation
« on: October 18, 2024, 01:50:57 pm »
I`m trying to make my first build, any reccomendations about this?
STR: 7
DEX: 7
AG: 8
CON: 3
PER: 13
WI: 3
INT: 5

Perks:
1. Nimble
1. Paranoia
3. Escape artist
4. Sprint
6. Ambush
6. Spec ops
7. Opportuonist
8. Full auto
9. Interloper
10. Commando
11. Grenadier
12. Blindsiding
13. Three-pointer
14. Supressive fire
15. Hit and run
16. Trigger happy
17. Expertise

Offence:
Guns 160
Throwing 120

Defence:
Dodge 39
Evasion 90

Subterfuge
Stealth 105
Hacking 100
Lockpicking 70

Tech:
Mechanics 140
Tailoring 140
Electronics 105

Psi:
Temporal man. 95

Social
Mercant 111

TheCONMan

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Re: SMG stealth build with Temporal Manipulation
« Reply #1 on: October 21, 2024, 02:44:45 am »
Attributes:

Perception too high, dex too low. SMG builds typically can make use of lesser accuracy and weapon skill, in return for the reduced ap cost to fire, granted by more dex.

Or, for maximum efficiency, drop perception to 6 just to satisfy Suppressive Fire, and pump Dex as high as possible. Then, maximize melee skill, and take the Versatilty feat (fully specced) to attain both high Guns skill and high ap cost reduction to fire.

Feats:
Three-Pointer doesnt pair well with such low dex and throwing skill.

No Increased Dexterity feat? The +2 to Str/Dex/Agi/Con/Per/Wil/Int is too valuable to pass up for any build.

Can drop Agi to 7, since Hit and Run requires only 7 agi. Put the excess ability point into Dex instead.

Otherwise, feats look pretty fitting for an SMG build.

Skills:
70 in Temporal Manipulation is enough for Stasis.

Merchantile also seems too high, cant remember what is the highest check though

NewMan88

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Re: SMG stealth build with Temporal Manipulation
« Reply #2 on: October 21, 2024, 07:44:16 pm »
Thanks for the advice, Mercantile is high, because I didn’t know where to spend the extra points. It might be better if I increase it to 80 and split the rest between dodge, evasion and melee
« Last Edit: October 22, 2024, 04:11:52 pm by NewMan88 »