I actually lied to You, guys. Best riot gear i've seen had 28%/5. That 30%/6 armor was tactical vest looted in Core City. But riot gear of same quality would have same defenses.
My primary problem with riot gear is not that it has too low defense vs melee.
Riot gear has too low defense in general.I compared it with leather armor vs melee to show how seriously low it's defense is. Even vs melee, it's supposed to specialize against, and with encumbrance twice/thrice as high it's not better (even slightly worse) than leather armors.
Melee is not the only type of attack (yeah, obvious, i know). Melee + bullets also aren't.
There are other forms of attack: crossbows, shrapnel, throwing knives, burrower spikes. And riot armor is too weak vs them IMHO.
I know armor can't specialize vs everything. But i think DT/DR (unspecialized) should go up with encumbrance, but it does not in case of riot gear (just compare it to tactical vest).
To illustrate a problem i'll use item names from Underrail + mechanics with simpler numbers.
Armors have 2 stats: defense and encumbrance. Higher defense is better, higher encumbrance is worse.
Our first armor is Leather Armor:
def 4, enc 2
That's our everyday, average light armor. Boring.
Next armor is Tactical Vest that is specialized vs bullets:
def 3, enc 2, +200% def vs bullets
It has 1 def less that Leather but to compensate it's got +200% vs bullets.
Let's move to something heavier. Another armor is, let's call it, Gladiator Armor (it's not in the game):
def 5, enc 3
That's our everyday, average medium armor.
If we compare it to Leather we'll notice 1 def more. But there's also 1 enc more to balance things out.
Now we want something like Gladiator Armor but specialized vs melee and bullets. Here comes Riot Gear:
def 4, enc 3, +100% def vs melee and +100% def bullets
Comparison of Riot to Gladiator is pretty similar to comparison of Tactival to Leather.
With assumption that 1 point of goodness = 1 def = -1 enc = +200% def vs specific attack type those 4 armors are balanced with each other.
All of those four armors score 2 points of goodness.
But Underrail gives us different Riot Gear. It gives us:
def 3, enc 3, +100% def vs melee and +100% def bullets
This armor scores only 1 point of goodness. That's not good.
Another thing is Underrail does not have regular, everyday, normal Medium Armor that we could compare Riot Gear to.
Styg is going to improve Riot Gear variant that focuses on DT and bullet stopping. That's cool.
My suggestion is to buff DR oriented variant to the level of Pig Leather, it's also DR focused. It would indirectly buff defense vs melee, which is good.
3.
I think the logic is more like this: armor bonuses and penalties are based on components in a somewhat logical fashion and there is no quota of how many resistances an armor should have. The only limit is what the blueprints can take.
If that was true, shouldn't Riot Gear have same encumbrance as Tactical Vest? Both are crafted from same components.