Author Topic: Block amount on carapace shields is odd  (Read 557 times)

Albert Altmann

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Block amount on carapace shields is odd
« on: June 23, 2025, 09:32:08 am »
This has likely (95%) been brought up before but block values on shields crafted out of wildlife make little to no sense.

q61 Burrower shield blocks 30 damage, same as Colossal/Psi Crab of q75. Meanwhile, Giant Crab carapace of q62 only blocks 21, despite larger armour penalty. Even more absurdly, q77 Psi Beetle blocks 28 damage vs q79 Giant Crab’s 25, while q89 Burrower blocks 42 vs q110 Colossal/Psi Crab’s 41, same as q137 Giant Crab.

As a plate in a tactical vest, Burrower and Giant Crab appear to provide the exact same amount of mech. threshold, with Psi Beetle providing a bit less and Colossal/Psi Crab a bit more, while block amount for shields goes something like Burrower > Colossal/Psi Crab > Psi Beetle > Giant Crab. I’m only taking mech. threshold into consideration here because putting wildlife components in a tactical vest doesn’t affect mech. resistance, and damage block is practically just a secondary source of damage threshold.

To cut to the chase, I find block values on carapace shields rather odd and would love to see the numbers and scaling adjusted to reflect the ultimate lifeforms’ superior mechanical defence more accurately in riot gear (not in the sense that Burrower carapace’ damage block values should be reduced though!)
#naturalbugmagnet