Haven't played in a while so I can forget some things. I had tried tons of different builds but never had finished any of my playthroughs because mid game I really want to try a new build.
So I want to finish this game at least once with the most vanilla build, and my idea of vanilla build is AR focused build. I have all DLCs so my levelcap is 30.
I've started with these stats:
STR 7
DEX 3
AGI 5
CON 5
PER 8
WIL 3
INT 5
And 4 points to spare.
I had put points into these skills:
- Guns
- Hacking
- Lockpicking
- Mechanics
- Electronics
- Chemistry
- Tailoring
- Temporal manipulation
Don't know what starting feats I'll take because not all stats are alocated, but these feats are must have:
- Full auto
- Concentrated fire
- Commando
Which leaves me with 2 starting perks and 12 level up ones.
My problem lies in where to lead my build. I have 4 options:
- Put rest of the points into CON and do a tin can build. Maybe add 1 AGI and take sprint, or forget about AGI alltogether and spend 2 points between PER and/or CON.
- Do the same but switch AGI and CON to make a dodge/evasion high mobility build.
- Put 1 point in agility for sprint, and 3 point into INT for a gun nut and new polymath perk to get higher crafting and put some points into intimidation or persuasion/mercantile.
- Put 2 points in PER and 2 in INT or AGI. Basically a full perception with H&R or Gun nut.
I would have done some theory crafting on Underrail.info but my region is banned there and I don't feel like messing with VPN right now. So I'l ask you guys where should I take my build?
Main questions are:
- What's better for an AR build, CON or AGI?
- Is stealth any good for an AR build?
- Should I go for low AP rifles and do 2 bursts per turn or use higher caliber with 1 burst per turn?
- How integral INT to AR builds if I only will craft armor and ammo?