I've recently gotten back into Underrail, since we're drawing close to the final release date, and I've been trying out all sorts of different character builds. Since I tend to map out my builds well in advance, I'm curious about the upper threshold of usefulness for certain skills - chief among them, Hacking and Lockpicking.
There's no denying that both Hacking and Lockpicking are useful skills, but there has to be a point where you've reached the maximum useful skill value. I've only actually played up to a bit past Junkyard, but the highest difficulty I think I've seen for any locks is 90. Are there locks that are 100 difficulty? 150? 200? At what point have you invested enough points into those skills, sufficient to get you past the most difficult locks in the (current) game? This is, of course, keeping in mind that you can theoretically boost your Hacking and Lockpicking up to +22 with other in-game items (Jackknife, Haxxors, Lockpicks).
EDIT - A quick glance at the wiki states that 100 is enough for most locks, both electronic and mechanical, but that 'most' part makes me even more curious. It does seem to imply that there are a few other locks out there that have even higher requirements.