Author Topic: Dev Log #41: Noise System; Vacation  (Read 15371 times)

mwnn

  • Probably not a Spambot
  • *
  • Posts: 16
  • Karma: +1/-0
    • View Profile
Re: Dev Log #41: Noise System; Vacation
« Reply #15 on: September 03, 2015, 06:59:21 pm »
It might seem like a silly question but I'll ask it...

NPC weapons/actions/etc also create noise?

If yes - can the player detect NPC's (approx?) locations from the noise they create? i.e. can the player hear?

I know we have stealth mode to sneak around and visually scout with.


It would be rather strange if the player actions create noise whilst the NPC's are completely silent/in a vacuum.

Noise will be an excellent mechanic - it'll add a certain amount of randomness and variety.

It's far too easy in Fallout to pick off enemies one-by-one (i.e. Khan raider camp) unless they're grouped together.
« Last Edit: September 03, 2015, 07:13:55 pm by mwnn »

yuaa2

  • Noob
  • *
  • Posts: 1
  • Karma: +0/-0
    • View Profile
Re: Dev Log #41: Noise System; Vacation
« Reply #16 on: October 04, 2015, 08:33:06 am »
when this patch come out?

Mikodzi

  • Noob
  • *
  • Posts: 2
  • Karma: +0/-0
    • View Profile
Re: Dev Log #41: Noise System; Vacation
« Reply #17 on: October 05, 2015, 09:19:27 am »
Yeah, can't wait to try that.  :)

Styg

  • Administrator
  • Godman
  • *****
  • Posts: 2367
  • Karma: +504/-30
    • View Profile
Re: Dev Log #41: Noise System; Vacation
« Reply #18 on: October 05, 2015, 01:41:28 pm »
These changes won't go live until the full release. Stay patient, dudes. ;)

Altos

  • Scavenger
  • ***
  • Posts: 140
  • Karma: +28/-4
  • Epeli for "World's Most Helpful Person" 2013-20XX
    • View Profile
Re: Dev Log #41: Noise System; Vacation
« Reply #19 on: October 05, 2015, 07:50:29 pm »
These changes won't go live until the full release. Stay patient, dudes. ;)

I'd wait a thousand years for this game, Styg, cuz I know it's gonna be a masterpiece!  ;D

But hopefully I won't have to.  :P  ;)