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melee stealth viability
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Topic: melee stealth viability (Read 2875 times)
rdx
Probably not a Spambot
Posts: 8
Karma: +0/-0
melee stealth viability
«
on:
December 18, 2015, 07:58:09 pm »
it is possible to focus purely on melee (daggers) stealth without hitting a wall where a rogue type charter cannot progress anymore?
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TΛPETRVE
Scavenger
Posts: 159
Karma: +16/-5
Obey the Schnibble!
Re: melee stealth viability
«
Reply #1 on:
December 19, 2015, 12:16:46 am »
It's actually pretty damn powerful, especially against humanoid enemies. There are skills that let you pretty much one-shot isolated targets, and even heavily armoured enemies can be crit-shiv'd to death with the right skill.
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But the problem is, indeed, it zlots at Vlurxtrznbnaxl.
UnLimiTeD
Tchortist
Posts: 489
Karma: +27/-1
Re: melee stealth viability
«
Reply #2 on:
December 19, 2015, 10:11:53 am »
Everything that you can't sneak around or backstab tends to be vulnerable to cheap EMP grenades.
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First person to give Styg Karma.
I hereby declare that I love the oddity system and am in favour of shop and carry limits.
Ezkaton
Probably not a Spambot
Posts: 4
Karma: +0/-0
Re: melee stealth viability
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Reply #3 on:
December 20, 2015, 03:19:31 am »
Melee alone could be tedious, imo. As Unlimited stated you can use throwing to get around robots and such and it also can be nice CC to be paired with opportunist's extra damage.
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melee stealth viability