Underrail > Development Log

Patch Notes

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Styg:
Version 1.0.0.5
[*]Fixed the bug that caused the epilogue dialog to be empty if a certain item wasn't brought along and some other conditions were met
[*]Fixed crash involving caltrops, doorways, and possibly molotov's
[*]Fixed the bug that caused Faceless in DC to revert back to neutral attitude
[*]Fixed the bug that caused the console in Hecate Research Outpost to not activate under certain conditions
[*]Fixed the bug in Kupusije's dialog that caused the dialog to be cut short when you try to fake your identity as a female player
[*]Fixed the bug that caused one of the Drop Zone areas to display transition error when entering it after the showdown with Duff's gang
[*]Fixed the bug that caused certain automatic doors in Arke Power Plant to get stuck and prevent player from passing even while open
[*]Added an option to disable screen edge scrolling

Styg:
Version 1.0.0.6
[*]Fixed the memory leak that occurred when taking a screenshot for a saved game
[*]Fixed the bug that caused Gorsky to end dialog abruptly when trying to talk to him about Core City manners in certain cases
[*]Junkyard mutants nerfed
[*]Slowed down respawning in Deep Caverns
[*]Fixed the bug that caused the DC gate mechanism to take your hydraulic-fluid canister without registering it

Styg:
Version 1.0.0.7
[*]Fixed the mutagen scanner in DC
[*]Fixed the Faceless Mindreader dialog bug in Rail Crossing that occurred when you had a specific amount of Thought Control skill
[*]Fixed the Foundry's ending slides regarding disappearances
[*]Fixed Sarine's hostility bug during kidnapping
[*]Fixed the bug that prevented Jyles from selling you lab equipment
[*]Carrier vest components will now count as "armor parts" for the purpose of selling
[*]Roman will no longer die of a heart attack at the start of Junkyard battle
[*]Minor map fixes

Styg:
Version 1.0.0.8
[*]Creeping Dread and Eye of Spoiler debuff will now expire more quickly when you get out of the affected areas; this will also make a certain special feat more useful
[*]Tweaked health and resistances of various DC creatures
[*]Burrowers in front of Arke Power Plant will no longer respawn
[*]Roman will no longer chicken out and disappear at the start of Junkyard battle
[*]When you drop items, the loot bag will now be named "Stuff" instead of "Remains"
[*]Added more explosives to certain merchants
[*]Added bottles and dirty rags to some junkyard merchants
[*]Made bottles more common when scavenging trash
[*]Added more bolt triggers to some merchants
[*]Increased the amount of military components at certain merchants (especially in the early game)
[*]Buffed Balor's Hammer
[*]Buffed the damage of mk2 and mk3 EMP grenades and mines
[*]Plasma discharger and laser emitter component skill requirements mod changed to 1 (down from 1.25)
[*]Persuading the mindreader in Rail Crossing to let Buzzer live will no longer negatively affect the player's score when talking to the Faceless in DC
[*]Using the mutagen scanner now pauses the game
[*]Certain named tchortling in Deep Caverns will no longer infinitely respawn
[*]Fixed Mysterious Lady not appearing at the Core City metro station
[*]Fixed Ola's dialogue tree bug
[*]Fixed the medical locker in one of DC outposts
[*]Lost Vault Trader's key now properly unlocks the footlocker in the shack behind him
[*]Various minor map bugs

Styg:
Version 1.0.0.9
[*]You'll only be able to pickpocket humans/humanoids now
[*]Keypads will now state that you need a keycard if that is the case in addition to beeping
[*]Creeping Dread and Eye of Spoiler debuff duration increased slightly to avoid having it drop unexpectedly under certain conditions
[*]Fixed that bug that cause a duplicate tentacle
[*]Increased the chance to reel the fish in, especially for the dexterity-challenged
[*]Max currency stack increased to 100000000
[*]Max stacks for ammo, meds, and batteries increased
[*]Game will now properly estimate your movement in turn-based combat when attempting to throw grenades through fences and the like
[*]Game will now properly display the amount of action points an auto-attack will cost if invoked through action bar or quick invoker
[*]Recycling fabric-based items will now always grant at least one dirty rag
[*]Notes window will now auto-expand the first category if it's the only one
[*]Fixed the bug that caused the game to stop handling key input for a while when choosing "Automatically overwrite" when saving a game
[*]Thermodynamic Destabilization will now have its AP cost properly reduced by thermodynamicity
[*]Fixed Sully's introduction repeating every time you talk to him
[*]Reduced electronics skill requirement for fixing Gloria
[*]Fixed Eidein's dialog bug where the player could choose both career paths one after the other
[*]Fixed a dialogue-breaking option when speaking to Vivian during one of the quests
[*]Fixed Fredd's workbench mercantile check
[*]Fixed infinite money exploit when talking to Staff Sergeant Fraser
[*]Fixed not being able to speak to Efreitor Hanna after certain events occur
[*]Fixed initiating combat with the Faceless commander not working in certain instances
[*]Fixed an unintended way to kill the Beast
[*]Added fixed special bullets blueprints to several game world locations and merchant stores
[*]Fixed not being able to trade with Phyllis
[*]Corrected an inaccuracy in Dr. Mali's explanation of how a certain thing works
[*]Various minor map fixes

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