Author Topic: Could somebody explain action points and movement?  (Read 3696 times)

omphaloskepsis

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Could somebody explain action points and movement?
« on: December 23, 2015, 08:01:49 pm »
I've played the original Fallouts multiple times, so I get the concept.  But I don't understand Underrail's mechanics.

My current character is a stealth-psi build.  When he initiates combat sometimes he gets 3 attacks, but sometimes he only gets 2 or 1 (1.5, technically, since he has enough AP for Neural Overload).  He's got Tranquility, so that usually explains the 3 vs 2 (whether he's at full health), but there are some hidden variables that I don't get. 

For example, when doing the cave hopper quest  I'll be at 100% health, but often get stuck having to skip many turns in combat mode, and the AP/movement meter sometimes varies.  Or with the evil sentry bots and cameras at the GMS compound:  I was just playing through, reloading and retrying, and I get different AP and movement points in different situations at 100% health.

I know that certain attacks and traps effect AP and/or movement, but there has to be more going on.