Author Topic: Rathound King - Cutscene, player position bug.  (Read 1513 times)

phimuskapsi

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Rathound King - Cutscene, player position bug.
« on: December 28, 2015, 11:58:03 pm »
Sometimes, when you either load a save, or come here initially; your character just stands at the foyer, then gets teleported to the proper position when the conversation starts. This 'hides' the Ancient Rathound. Not game breaking or anything, but it is a bug.


communistsquirrel

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Re: Rathound King - Cutscene, player position bug.
« Reply #1 on: December 29, 2015, 04:29:37 am »
I noticed this as well. A few times when I reloaded, my character would not get stopped in the hallway, and would walk to the position you mention, which is the final destination.

When my character did get stopped in the hallway, it looked like my character's movement was blocked by one of the NPCs taking up the next movement square for a fraction of a second too long, causing a collision stop on my character. Once the battle starts, you can take a step to refresh the vision in the room.

phimuskapsi

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Re: Rathound King - Cutscene, player position bug.
« Reply #2 on: December 31, 2015, 03:06:23 am »
Yeah, I realized that I have shoes that add to my movement speed, that might be related.

communistsquirrel

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Re: Rathound King - Cutscene, player position bug.
« Reply #3 on: January 10, 2016, 08:29:48 pm »
Yeah, tabi boots could be the cause of this.

PhrygianDominant

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Re: Rathound King - Cutscene, player position bug.
« Reply #4 on: July 04, 2016, 07:49:36 am »
Fixed! :)