Finally, 1.0.3 is out! I've done some changes worth noting to
http://underrail.info.tm/build/- Support for new veteran level system and specializations.
-- Notably, this means more junk on the screen - fourth tab. It won't have any use yet, but I'm leaving it on display to gauge if there are any issues with it.
- New build link scheme.
-- Because the old links would've been quite long for veteran builds with lots of different specializations.
-- New links for full level 30 builds should be shorter than old level 25 links.
-- Old build links will continue to work for now, and hopefully as long as this thing exists.
- Specializations gave me an excuse to make the chosen feats list (in base tab) more useful:
-- From now on, they are saved in the order you selected them.
-- You can drag & drop them to change their order. The dragged feat is inserted after the one you drag it to.
-- You can still freely select feats in impossible order, but such feats will have
strike-through effect on the list.
-- The level they're selected is shown. (These won't immediately show up when loading old builds, only once feats change.)
-- Specialization points invested in them are also shown.
-- Hovering over them shows full feat info just like on feats tab.
- The food buff selector is now more general purpose.
-- Maybe I should change the equipment menus into similar general purpose bonus selectors?
- Skills now show both outgoing and incoming synergies.
-- The game shows only outgoing, so I might change this back if people don't like it?
- Removed the hint about wasted synergy points.
-- The same information (and more) is in the normal tooltips of skill numbers.
- Different feat types (normal, trainable, veteran) are now more distinct in feats tab (just a different border color)
- Some conditional feats like Gunslinger and Juggernaut now show their effect on derived stats.
- Probably something else, it's been a while since I worked on this.