Author Topic: "your" Under Rail (spoilers)  (Read 2022 times)

addictedorc

  • Probably not a Spambot
  • *
  • Posts: 11
  • Karma: +0/-0
    • View Profile
"your" Under Rail (spoilers)
« on: January 06, 2017, 07:20:52 pm »
This suggestion probably entails a...(loathing) DLC recommendation...

Giving players the ability for the PC/protagonist to establish their own under rail station / settlement in an unclaimed zone would enhance the player's sense of ownership and pride in how their actions changed Underrail. For example, early in the game the player (usually) rescues a group of survivors who moved into the old base near the SGS.  Later on the player encounters people living in squalor in Junkyard (people who would probably leap at the opportunity to relocate to a better place).  Further on the player encounters rail crossing that is dying a slow death because they can't keep up their strength.  All of these present great opportunities for a player with a sufficient "reputation" score to recruit and establish a settlement of their own design. 

The player would also have an additional use for "loot" in terms of equipping recruited characters, buying "premade" structures from a vendor in core city or foundry (an ease for Underrail developers in contrast to building a full modding / builder package), etc...  If the player chose a place like an abandoned station, the player would need an ability to "assign" rooms to recruited PCs, etc...

If this idea is really liked, additional quests / plot lines like relations with other stations, contaminated water and/or wildlife issues could all come into play.

Thoughts anyone?

STEN

  • Guest
Re: "your" Under Rail (spoilers)
« Reply #1 on: January 10, 2017, 02:36:30 pm »
SouthGate Tycoon expansion for those who finished main quest?

Styg

  • Administrator
  • Godman
  • *****
  • Posts: 2406
  • Karma: +513/-31
    • View Profile
Re: "your" Under Rail (spoilers)
« Reply #2 on: February 11, 2017, 10:14:00 am »
I have no desire to take the game in this direction. However, we do want to do more things with the player's house in order to make it feel like the player's personal headquarters.