Hmm, I just wondered:
Newer PnP games, or those with flat calculation mechanics for health, have a lot less problem with power creep.
Maybe balance problems in fights could be averted by slightly reducing the impact of leveling on the characters durability (potentially more at the start to balance it, of course)?
@Styg
So, given that "not enough hardcounters" is not the problem with energy shields, what would you try to change? Barring making all components useful, of course.
Directional shields? Timed fluctuations? Stronger shields that also reduce the wearers damage output? Bots that target based on EM emissions?
For all I can think of, I'm not quite sure I know what you actually think is the prime problem. I mean, body armour doesn't offer a lot of "tactical" choices, either, once you decide which one to wear.