I don't think dodge/evasion is viable on dominating oddity mode as the early game will destroy you. I'm wondering if it's viable w/ the aid of jumping bean + high level gear + adrenaline + boxing gloves on XP mode but still very far from getting access to Core City.
I don't know how you're defining a "dodge/evasion" build, but my own experiences with Dominating suggest that a lightly armored build is definitely viable, especially if you take Uncanny Dodge and Evasive Maneuvers. Yeah, if you're basing your entire build off of 0% Armor Penalty w/ R.R. or Leather Armor + Nimble, then you're going to get totally wrecked in the early game, but at Armor Penalty ≤ %50 with Dodge & Evasion, you can get through every fight without having to reload more than a few times. It is "Dominating" difficulty, after all -- it's
meant to dominate you -- so a little save-scumming is to be expected. If you're talking about doing an Ironman run, then I don't expect you'll be able to win with anything other than a 10 CON sniper build, or something equally ridiculous. IDK, that's just a guess; I'm not insane enough to seriously test out builds for an Dominating Ironman run.
Presently, I'm still rocking the 3 CON SMG build that I mentioned when I started this thread, and as it is, I'm fairly confident that I can at least beat the game with it. As it is, I've finished everything in Junkyard, Camp Hathor, and Rail Crossing, and I'm working my way through Foundry & Core City as we speak. However, the build is far from reliable, and my overall success with it hinges on three main utilities:
1.) The ability to craft W2C bullets with 20 Chemistry. This is the crux on which the entire build rests. With how tanky everything is on Dominating (and the fact that you're fighting end-game enemies at level 7), it is absolutely necessary for me to be able to burst out an entire clip of W2C ammo every battle. Graphite is now more precious than gold. Sadly, without Mercantile, it is a rare commodity, indeed.
2.) Quick Tinkering & bear traps. If the W2C ammo doesn't make this build viable, the bear traps do. With 3 CON and only a Q100 Galvanic Overcoat, the ability to immobilize my opponents and then hide behind a corner has allowed me to survive fights where it's not 1v1 against a melee fighter (thanks, Uncanny Dodge). Death Stalkers are actually impossible for me to kill without Quick Tinkering, W2C, and molotovs. Also, on the note of Death Stalkers, I know that Dominating difficulty is supposed to be insane, Styg, but did you have to put
seven of these f-ckers in lux-b4?? And don't even get me started on lux-a6x! Screw the Upper Caves!!
3.) Molotovs. Especially when fighting the Rathound King, these guys were essential. Combined with Quick Tinkering and the ability to burst-fire 20+ rounds of W2C per turn, and I can take out almost any enemy in the game in 2 turns or less. I haven't finished the Kill the Beast quest yet, though, so the Bladelings may kill my build like they always do. Especially if the rumors I have heard about the new waves are true.
So yeah, my 3/10/7/3/7/3/7 SMG build is viable when paired with constant W2C bullet-crafting, Quick Tinkering, and Molotovs. 100+ Stealth is helping out a lot, too. Lunatics are still a pain in the ass, but that's not really new. Burrowers are a joke, though, which is not something I'm used to. I
never thought that I would be able to burst down a Burrower Warrior in
one turn at level 11. That was a humbling experience -- for the burrowers!
All in all, my experiences would seem to suggest that a dodge & evasion build @ ≤ 50% Armor Penalty
is actually viable (at least on an SMG gunner with Quick Tinkering).