I always take Interloper on my stealth builds though though I do not think you can find or buy Tabis before you are done with Depot A.
Ah I think you're right other than random. I forgot that the Black Eels Quest line leading to Blaine (and his store/Blueprints) is actually right *after* this quest. You definitely do not need to complete Depot A though or get Armadillo parts. I guess you'd be limited to crummy +4 stealth +1 Agility boots or something like that in the general case. I actually know for a fact that you can *possibly* get at least non-stealth +12% movement tabis or so from a mutie near the south entrance (I distinctly remember looting once) but that's likely random.
there are a lot of PSI beetles near the shrooms on the left side which you need to stand in to avoid the Bilocation proc
You do not need to visit each mushroom though. The "middle" one on the West/left side is almost always either completely clear or you can move around up/down as needed to keep the stacks cleared.
I do not see a reliable way to get through it on a regular basis without reloading and/or without fighting.
It's definitely not 100% reliable to do without reloading, but I think it's something like ~80%, probably a bit higher with intensive practice. You definitely have to very actively click in response to enemy movement, you cannot just click-click-click three times to three waypoints and be done.
In a nutshell "Autistic" as I call this difficulty is an explosion of effective HP and a significant increase of damage.
Even so, it can be completed at Level 6 with strategy and some patient reloading, so there's definitely a decent margin
. I haven't tried a Hardcore/Iron Man/Deathless run as another poster is doing, but I strongly believe that such a run could be done reliably (probably in 90%+ range).
Of course this game does have flaws, like any other, but I am skeptical that Dominating should be something that can be done without saveloading unless you have both *extreme* planning and deep game knowledge. It's a strange criticism to me because that is exactly what I expected from the mode based on its description (and based on the fact that the game has virtually no real-time "action"...everything can be measured and planned out).