Hi,
I'm trying dominating difficulty with some new build, a low AP melee build actually and the hit chance cap is a lot more annoying with this build than any others for me.
With 4Ap attack, you throw 12 attack a round with the regular 50AP. Meaning that even against a target stunned, ensnared in a bear trap with zero dodge, I still have that 1/20 chance of missing every hit...
With some math for this case, you find that you have 54% chance of landing your 12 hits, 34% chance to miss one hit and 12% chance to miss 2 or more hits.
And since the combo feat require 3 consecutive hits, even on the easiest target, you have ~15% chance to miss your combo, since one miss reset the counter.
That's why I would advise a small change, raising the hit chance cap to 98%, which would not change the balance of the game, because most difficult enemies usually don't allow for 95% hit chance, but at least you won't feel like your character is clumsy against rathound when you built him/her to be a martial arts beast.
I think that PART of the reason that psi build is so fun is that you never miss with your abilities.
Maybe this new cap would require the target to be incapacitated/stunned/immobilized to be reached, or introduce a feat I don't know. Tell me what you think.