Its pretty nice to have such fast and nice replies, however i stand by my point, unarmed without stealth Has no place on dominating, i stopped playing melee in DC, the game was a reload fiesta especially around goliath beetles, to my surprise though, the 3 per build is easier to Play against those overpowered death stalkers than 14 per ar build with detection Googles, those things are not stealthy, theyre invisible, either you aoe/trap in choke or you die, i think detection should be changed completely, and rely more on a special type of Googles, than just be completely useless on max per chars. And i still consider psi to be goddamn broken. My psi bastard melts everything, runs fast, almost never dies, Has CC and different DMG types, while unarmed and hammer builds struggle everywhere. Imo combo should have at least a guaranteed daze and reduce enemy ap(or chance to hit?) Effect rather than being a pain and hard to Control substitute for heavy punch pneumatic proc. Also on my melee playthrough i Had to invest in psi to even get to deep caverns. Fortunately the psi abilities are almost free. A nice touch would be if FORCE EMISSION ignored dmg res and damaged with electric type, while dealing a minimum of 2% of enemy HP on proc. Because frankly nobody uses it due to being essentially worthless and psi consuming.