Author Topic: Newly added hard mode enemies not behaving right  (Read 1241 times)

Bruno

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Newly added hard mode enemies not behaving right
« on: October 30, 2018, 12:01:58 pm »
Good day

There is a group of lunatics residing between SGS and the GMS compound, they live behind a partly fenced off area of the map. There are three lunatics on normal, and five on hard mode.

As they are deadly for low level characters, I used traps and the noise from a grenade to lure them out without getting into combat. Normally such NPCs come to investigate the noise, and then return to what ever they did.

The new NPCs here behave differently, they just stay where they end up, instead of returning to their base.

It looks like the newly added NPCs are not assigned to have a "home" or "default" position, like the others.

PhrygianDominant

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Re: Newly added hard mode enemies not behaving right
« Reply #1 on: October 30, 2018, 01:06:37 pm »
You're right, their guard waypoints weren't set. Fixed for the next update.

Bruno

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Re: Newly added hard mode enemies not behaving right
« Reply #2 on: February 03, 2019, 04:11:55 pm »
The same issue applies to the Ironhead Commando in the "first" group of Ironheads located southeast of the SGS metro station.

His guard waypoint is apparently not set.

PhrygianDominant

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Re: Newly added hard mode enemies not behaving right
« Reply #3 on: February 04, 2019, 08:42:37 am »
Fixed for the next update.