Also, most crossbow bandits use nets as well, that usually lead to you being killed. And it can also be usefull if you use the XAL-001 (Which is a very good gun overall) to mitigate the drawback.
This may change your view about it, or maybe not ...
About Surestep, I think it is an underated feat. First, it give you protection against acidic pool, early in the game and will make the life way easier at Depot A, which is a tough part of the game. And by the time you manage to get your hand on Infused Mutated Dog Leather Boots ... Well, you certainly reached level 14 or 15 and you would have already made a huge profit out of Surestep. Plus, you can continue to use other boots, like tabi boots which are great.
Then, and mostly why I love this trait is that it protect you from caltrops, wich are underated as well. You can easily prepare the ground before a tough fight using lots of these cheap caltrops to gain the possibility to kite enemies while doing significant damage. And even if throwed during combat, with surestep you can throw it at your feet (Which is often a very valid target) for 100% accuracy without investing into throwing skill. And ... Trust me, crawler poison caltrops are SO GOOD. give you the possibility to stun an entire group for 2 turns if you use it well at a choke point.
One may say it's possible to use metal boots ... Very true, but caltrops and kiting really shine with a very mobile character with let's say Tabiboots and low armor penalty. Not a big and heavy tin can guy.
Plus you cannot wear both metal and acid proof boots, so yeah ...
You should not see Surestep as a passive defensive feat, but more as an active defensive feat with cool usage of caltrops and acid guns.