I forget how far I got in the last time I played through - it was either done + past or mostly done with junkyard ? I might play now and find it was quite a bit farther, I didn't play tons, I just wanted to play enough to get a feel for different abilities and how the skills worked in the game overall to see what I liked (I was pretty sure I was going to do stealth but until I actually used the system I couldn't be sure, I wanted to make sure I didn't absolutely hate crafting, etc.)
I hadn't run into any problems. and this time through is even easier
I might take my INT + WILL down to 10 and up the PER for bow damage (I had gone back and forth several times in my initial starts playing through part of junkyard a few times with 10PER or 7PER and didn't care for the difference at all, feel much better using those stat points in dex+will+int boosting)
but then, you ask why another offensive in metathermics - it's because it gives me different damage type/attack options (along with some AoE) and effectively supplants that damage you are saying I'm missing out on from the lower PER xbow, doesn't it? (that's how it has seemed so far in playing, when I encounter an enemy that doesn't get hurt so well by bolts, I use more thermics.) My will+int are high and thermics is pretty effective so far - add on traps and I barely take a scratch if I am smart when going into combat.
that much crafting? really? do I really need the uber-tier crafted goggles? what exactly am I missing by not being able to? You know how much I was considering doing zero crafting? hahah
At what level do you think I should start encountering issues? or with what mobs or at what encounters?
I'm willing to dump 20-25 hours into this build and find it to be a bust and start over, but I am skeptical that it will be. I have played other 'niche' games (geneforce, Age of Decadence, Arcanum, etc.), and I have been told before that my builds are trash but then either done okay, well, or excellent with them.
I don't take the feedback personally (I take being talked down to or negative karma-d a bit personally, but, it goes away easily enough, given this is the internet and all)
somewhat considering just ditching intimidation and putting those points into thermics+crafting though - as much as I want the 2-prong social skills in 1 build, mayyyybe UnderRail requires too much combat/craft spec for that? (it'd more be crafting, as if my combat is inefficient it's from PER not from lack of skill points/skill point distribution), but I would like to play it this way a while and at least find out before too long if it is (usually in a harder RPG you get indications before tooo long that the build has a problem for whatever reason)