Author Topic: Dev Log #65: Codename Infusion  (Read 12270 times)

Tayon

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Re: Dev Log #65: Codename Infusion
« Reply #15 on: March 12, 2020, 12:46:37 pm »
New feats are unlikely, but the way pure psi characters play might change drastically. Styg's been planning to nerf them for the longest time. See also https://underrail.com/forums/index.php?topic=5473.0
Well, I saw that topic and even handed over my save file. But my build does not have any key psi abilities. Whatever changes happen, I can still adapt to them, unless Styg makes a pure psionics completely unplayable... But he doesn't, right?

P.S. I apologize for my poor English.

epeli

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Re: Dev Log #65: Codename Infusion
« Reply #16 on: March 12, 2020, 02:04:33 pm »
New feats are unlikely, but the way pure psi characters play might change drastically. Styg's been planning to nerf them for the longest time. See also https://underrail.com/forums/index.php?topic=5473.0
Well, I saw that topic and even handed over my save file. But my build does not have any key psi abilities. Whatever changes happen, I can still adapt to them, unless Styg makes a pure psionics completely unplayable... But he doesn't, right?

P.S. I apologize for my poor English.

Some of the things Styg has talked about here and there:
- Encouraging specialized psi builds and hybrids over the full-psi generalist.
- Changing the mechanics (read: nerfing) of certain psi abilities if he cant improve the AI to stop PCs cheesing his precious NPCs.
- Adding a long-term resource to psi, especially for Infusion. Insanity bar was one idea he mentioned, but he's not necessary going with that.

The general idea seems to be improving psi build diversity over pure psi, and some drastic changes to existing mechanics will be necessary to achieve that. It seems to me that the focus is on adding a new system and tweaking existing abilities instead of adding new feats, but I really don't know. Could be that there will be new feats to go along with the new/changed systems.

In any case, it's going to be the biggest change to existing (psi) player characters since Underrail alpha.
[[Underrail Wiki]] // character builder and other Underrail utilities: underrail.info (thread)

TheAverageGortsby

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Re: Dev Log #65: Codename Infusion
« Reply #17 on: March 12, 2020, 02:26:41 pm »
- Adding a long-term resource to psi, especially for Infusion. Insanity bar was one idea he mentioned, but he's not necessary going with that.
UnderRail 2: Vampire Masquerade: Malkavian Sockhop confirmed!  Can't wait to have a conversation with a stop sign again!

Shredded Cheddar

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Re: Dev Log #65: Codename Infusion
« Reply #18 on: March 12, 2020, 04:21:42 pm »
Something gaming related to actually be excited for - how refreshing   8)

Tayon

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Re: Dev Log #65: Codename Infusion
« Reply #19 on: March 12, 2020, 04:22:29 pm »
In any case, it's going to be the biggest change to existing (psi) player characters since Underrail alpha.
Goodbye, my current character. Hello, months without Underrail.
No, usually my battles do not last long enough for any long-term resource to matter, but the raids of the Serpentborn will cruelly dominate me. I'm really looking forward. Does Underrail broke me and made me a masochist?

epeli

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Re: Dev Log #65: Codename Infusion
« Reply #20 on: March 12, 2020, 04:44:12 pm »
- Adding a long-term resource to psi, especially for Infusion. Insanity bar was one idea he mentioned, but he's not necessary going with that.
UnderRail 2: Vampire Masquerade: Malkavian Sockhop confirmed!  Can't wait to have a conversation with a stop sign again!

lol :P Well, aren't lunatics pretty much fishmalk?

Time to put my Underrail historian hat on... Styg recently talked about insanity for psionics, but Sanity meter is an idea he has toyed with since the very early days:



I guess there wasn't enough lovecraftian content to justify it. So instead we just got things like Strange Feeling and Creeping Dread.
[[Underrail Wiki]] // character builder and other Underrail utilities: underrail.info (thread)

brobotics

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Re: Dev Log #65: Codename Infusion
« Reply #21 on: March 12, 2020, 10:08:57 pm »
Looks amazing, keep up the superb work guys.

I wonder what that screenshot could be though? Faceless City? Hmmm ...  ???

TheAverageGortsby

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Re: Dev Log #65: Codename Infusion
« Reply #22 on: March 12, 2020, 11:42:55 pm »
I wonder what that screenshot could be though? Faceless City? Hmmm ...  ???
Lot of big fat pipes with pressure wheels on them, and heavy cabling bundled on the floor.  My guess is steam power generation either resulting in or incident to thermal regulation.  Those could maybe be copper radiator fins all along the walls, and if the blue light is somehow magically sterilizing the air pushed through those fans, Faceless City starts to sound pretty good, yeah.  That or just regular carbon scrubbing for Dis/Hexagon.  I'd like to think the Faceless with all their snazzy tech wouldn't be so slovenly as to let things moss over and get so disheveled.

destroyor

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Re: Dev Log #65: Codename Infusion
« Reply #23 on: March 13, 2020, 12:56:41 am »
This will probably be ignore but ...

I really, really hope the update will include viable (read: competitive to psi + psi hybrid) non-psi build. Exclusive perks and/or benefits for build that would go the non-psi route.

brobotics

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Re: Dev Log #65: Codename Infusion
« Reply #24 on: March 13, 2020, 01:06:27 am »
I wonder what that screenshot could be though? Faceless City? Hmmm ...  ???
I'd like to think the Faceless with all their snazzy tech wouldn't be so slovenly as to let things moss over and get so disheveled.

Yeah, that's what's confusing me about this screenshot too. Would the Faceless really have dirty mattresses?



Also... Six!



Pretty obvious connection but this area is likely deep underground judging by this pattern on the wall... Perhaps at Deep Caverns or AS0 depth
Or it could simply be symbolism from a Descending civilization... ie one of the other supercorps





« Last Edit: March 13, 2020, 01:14:29 am by brobotics »

`louse`

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Re: Dev Log #65: Codename Infusion
« Reply #25 on: March 13, 2020, 11:45:51 am »
Styg, you really need to pay attention more often and publish development logs. This makes your work interesting for fans and doesn't make us think the game is dead.
« Last Edit: March 13, 2020, 11:47:54 am by `louse` »

harperfan7

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Re: Dev Log #65: Codename Infusion
« Reply #26 on: March 13, 2020, 06:08:45 pm »
looks more like insulation than mattresses
*eurobeat intensifies*

brobotics

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Re: Dev Log #65: Codename Infusion
« Reply #27 on: March 13, 2020, 10:22:32 pm »
looks more like insulation than mattresses
true

Arclight

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Re: Dev Log #65: Codename Infusion
« Reply #28 on: March 13, 2020, 11:15:55 pm »
... and all those cables on the floor. OSHA would not be pleased....  ;)

Xeuix

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Re: Dev Log #65: Codename Infusion
« Reply #29 on: March 19, 2020, 09:10:21 am »
I only started playing Underrail a few weeks ago (although I've known about it nearly since its inception), went with low expectations (because of an RPS review I had read) and was pleasantly surprised. Although there are things I would personally change, it's managed to become one of my most played games in recent years (66 hours Steam playtime as of yesterday). Very interesting setting, great RPG combat mechanics, and actually interesting crafting mechanics - although I do tend to hoard and waste time from the actual gameplay.

Looking really forward to this new game! A definite purchase from me.