Core city merchant district. Clicking at where the mouse cursor is, places the player sprite under the shelf sprite.
Praetorian warehouse mission. Going through the sewers and then through the JKK area with mutants and spiders, then aggroing the mercenaries in the warehouse. They bunch up in this location and stay there once I come back through the main entrance of the warehouse. More of an exploit.
The new waterways dungeon, beetle area, accessible with a fast jetski. Not sure the ability check is supposed to be named "Unnamed".
Abyssal station. Out of bounds. Can get there through where the mouse cursor is placed.
Port Ceto. These two pirates get stuck on each other and remain stuck throughout the game.
Foundry, bar area. Clicking on the platform support places the player sprite over the support sprite.
Free Drones envoy assassination mission near Rail Crossing. The envoy is somewhat translucent.
Water tiles visible over the wall.
DC, near the gate mechanism. The double doors there will bump the player out of stealth if only one of the doors is opened and player goes through. There's a similar door in Lemurian Security Headquarters, Naga area.
Old flaming barrel, near Foundry.
Black Sea cutscene. A bit hard to see, but the boat sprite is placed over the trident sprite.
Underwater snake set on fire.
Eastern part of the natives territory. Standing in this position allows the enemies to shoot through the tent wall.
Zoom in feature breaks arena cutscenes, cutting off the speech bubbles.
Zoom in feature introduces these glowing seams in Foundry.
Typo after selling Acorn to professor. Line from professor and Briggs mash into one text box.
Free drones base. Medical locker sprite is placed under the wall sprite, should be over. Visible when Tab is pressed.
Lemurian Health center. After recharging Lifeman (or w/e) he eaves through the hole in the wall, if I follow him through the hole, the robots in he map do not trigger. However, if I come back after dealing with the doctor and go through the opened door, the robots do trigger. I'm not sure that's supposed to happen.
Also, it's impossible to damage Locust Hives with pyrokinetic stream.