Author Topic: Question regarding the Noise system  (Read 1261 times)

destroyor

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Question regarding the Noise system
« on: December 25, 2020, 03:33:13 am »
I'm just wondering if the noise article on the wiki is complete/up to date:
https://stygiansoftware.com/wiki/index.php?title=Noise

Specifically - "shoot Electrobolt" = 15, "other - electroshock" = 3, so does this mean the shooter will emit 15 noise center at him/her and the point of impact (if hit) will generate 3 noise?
Taser/Nail bomb/chemhaze grenade/vanishing powder grenade = completely silent at 0 noise?
It also seems to be missing traps trigger from the list - ex: EMP mine noise level when triggered = noise?
The game also play a noise when activating a cloaking device/shield. Is this just for flavor or would there be some low level noise?

Under "other - backup yell" = 20, so this is the NPC hollering for help? How far would 20 noise translate in an open map with no wall? a radius of 10 tiles? 20 tiles?

Would Force Field act as a wall to completely block npc's hollering for help?

Lastly, at 100 noise level does this means TNT explosion will alert the entire map regardless of walls and other obstacles?