This build is looking at the bonuses to firearm pistols and throwing knives
Starting Stats
Strength: 5
Dexterity: 10
Constitution: 3
Perception: 6
Will: 3
Int:6
All stat points from leveling will go into dexterity for a few reasons
at 18 dex
throwing knives are 10 AP to use
A rapid 44 hammerer is 15 AP per shot BEFORE bullet time and gunslinger are applied (12 ap after gunslinger, all the way down to 6 with BT, point shot with jkk might even reach 1 AP with eel sandwich)
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equipment
Bullet Strap Belt (this build burns through mags and that extra 10 ap is almost 2 more shots during bullet time)
jkk tactful jacket (mainly for the point shot and crit bonuses but feel free to swap for something else endgame)
Rapid Smart .44 hammerer of the highest quality
A rapid extended 9mm falchion or neo luger of the highest quality (for large numbers of weaker enemies)
Seeker googles
Energy (not shock) Dagger
high-quality Tabi boots
Utility slots (you get three unless you take quick pockets) there is an A(Organic) and a B(robotic/ high resist) loadout
A1 Throwing Knife B1 Shock Shuriken
A2 Flashbang B2 EMP grenade
A3 Taser B3 Net
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Skills to dump and when
Guns: Dump at 70 as you have met all feat prerequisites
Lockpicking can be dumped at around 85 ish points (if you get a certain lockpick) due to the fact you get obscene dexterity scaling (+110.5%) on your effective skills meaning you can yet around 185 effective skill (enough to open most locks in the game I think the highest mechanical lock is around 190 or 200 in expedition)
for this reason, melee is also your main attack stat, and you want to start throwing spare points into that around level 6 or so and you should aim to have it at 90 base skill when you take versatility at level 16
Metathermics 40 (because Crystatis and Cryokenetic orb both trigger opportunist)
its good to have throwing high (if not maxed) but you can likely afford to dump when it reaches 80-90 base skill
EDIT: Got my happy ass over to the character builder
Guns: 70 (210 OR 245 with versatility spec of 5)
Throwing 97 (212)
Melee: 160 (350)
Dodge:0
Evasion:0
Stealth: 160 (200)
Hacking: 0
Lockpicking: 85 (186+ 15 if you can get a certain something from a certain someone)
Pickpocketing: 0
Traps: 0
Mechanics: 129 (150)
Electronics: 129 (150)
Chemestry: 38 (50)
Biology: 60 (75)
Tailoring 69 (80) Its worth it just for the ability to scrap clothes in order to make nets
dump all psi except for
Metathermics 40 (cryo orb) this ability is iffy to be honest but I think the ability to mass slow for opportunist proc is worth it
temporal Manipulation: 129 (120)
Persuade: 0 (65) (a total of +30 from jkk jacket and tattoo, 34 from mercantile)
intimidate: 0
Mercantile: 103 (120)
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now for feats
L1: Gunslinger/hit and run
L2: Opportunist
L4: Point Shot
L6: Steadfast Aim
L8: Rapid Fire
L10: Fatal Throw (3 spec AP bonus)
L12: Execute (2 Spec CD)
L14: Bullet Time (5 Spec)
L16: Versatility (way better than guns with 6 perception, specialty dump for any leftover points)
L18: Ambush (this and bullet time together are grounds for a massacre)
L20: Expose Weakness (for those tough nuts, also makes throwing knife kills more doable)
L22: Remote Surgeon (greatly improves chances of killing with fatal throw, ok spec choice)
L24: Psyco Temporal Accelleration
L26: Improved Dexterity (a MUST)
L28: Player Choice
L30: Player Choice
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How this build fights
Open with a flashbang (or emp for bots), bullet time and any ability that boosts your AP
use execute on either the nearest enemy or the most durable one
If that does not kill said, enemy use rapid-fire, and if that does not kill the target start praying (or reload save and switch to AP rounds)
Point shot
use LTI and Point shot again
Be sure to use a knife on anything low heath (under 25% for the fatal throw crit, remote surgeon makes this more reliable)
Fire and reload until out of AP
round 2
Rapid fire and point shot should be up again So use those
Very rarely is anything alive at this point
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for large scale fights use bullet time do everything the same except instead of using execute you should throw a flare and absolutely massacre using ambush
save execute for when an enemy gets too close for comfort
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for bosses and super high res enemies open with a stun, expose weakness, and then execute with ap in the gun (very few things can survive) expose weakness can open up even the toughest opponents like a can of spagettios
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Feats I would not recommend
Aimed shot (its a wasted feat, rapid-fire is just better)
Gun Fu- poor return on investment, melee range should either be execute or your knife
Post your suggestions and opinions below