Author Topic: load times and area transitions  (Read 892 times)

sthalik

  • Guest
load times and area transitions
« on: June 29, 2021, 01:06:39 pm »
Area transitions take a long time. They don't have to. Connected areas can be loaded in the background in case they're needed. Also, some paths are aggravatingly long. For instance,

- Path from the pirate merchant to Katja's Homestead
- Junkyard to electronics/medical
- Coretech/JKK to player house
- Foundry rift path to all the merchants (animal part merchant, then 2 junk merchants, then walking all the way to Kevin's)
- And extremely triggering Core City merchant level elevator and the electronics merchant not being the same area, despite being very small individually

It might seem small but it's normal to take the path dozens of times, especially on Dom where every items must be sold to maintain a positive flow of cash.
« Last Edit: June 29, 2021, 01:25:49 pm by sthalik »

johndxd

  • Probably not a Spambot
  • *
  • Posts: 23
  • Karma: +1/-0
    • View Profile
Re: load times and area transitions
« Reply #1 on: June 29, 2021, 07:02:46 pm »
the junkyard rift to the stores is also an unnecessary transition

sthalik

  • Guest
Re: load times and area transitions
« Reply #2 on: June 30, 2021, 08:50:46 pm »
It was the autosave. Before disabling it, moving from one area to another took some 5-10 seconds each time. Saving still takes a lot, but I can do that more rarely.