Aah dungeon siege, now there was a bad game.
I finished it just to prove my friends i could do it with a single character instead of using a party.
The start might have been a bit rough but i didn't had to share the XP with any party members and so my character became quite strong very early. I had 3 mules with me. I could buy anything i wanted and, if i remember correctly, money was falling off my pockets, literally.
It was a very boring adventure.
In most RPG you end up with tons of money which you can't spend on anything so instead of balancing economy it would make more sense to add things on which to spend money...
And that's a flaw of those RPGS and the money sinks they make are not a solution to the problem, it just
acknowledges their inability or unwillingness to fix they're game's economy.
Real estate market or playing a successful scavenger that became a millionaire one scrap of metal at a time, should have no place in a harsh post-apocalyptic world.
From my experience most economies break at some point in most of the RPGs i have played.
The latter it happens the better, to me. Its when i am struggling financially that i am having the most fun.
To carefully think what my priorities are, and managing my resources in a smart way to get the most of what i have, should be a constant on this kind of game.
I applaud Styg on his efforts on making this game's economy balanced and fun to any hardcore rpg fan.
So far, i cant disagree with any of the features he added to balance the underrail's economy.