Author Topic: Make Hard and Dominating Harder (Spoilers)  (Read 3233 times)

destroyor

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Re: Make Hard and Dominating Harder (Spoilers)
« Reply #15 on: October 07, 2022, 08:14:10 pm »
Styg should look at Rimworld - game settings can be change individually with difficulty preset. I strongly hope this will be the case for Underrail two.

As for the original suggestions from Shoggoth - I would agree w/ Tytyger that most of them would kill build diversity if they are all hard and fast dom-specific. Also, incap is determined by Fortitude, not Resolve. I disagree w/ Shoggoth's suggested approach and would lean way more into randomizing encounter both in terms of enemies compositions, and trap locations. Some maps could even have destructible environment breaking and creating different choke points and cover blocking line of sight.

Anyway imho the ROI in updating Underrail further is just not there - everything I said here should be considered for Underrail two.