Author Topic: Mind cracker build help  (Read 5563 times)

Tytyger

  • Tchortist
  • ****
  • Posts: 254
  • Karma: +19/-24
    • View Profile
Re: Mind cracker build help
« Reply #15 on: July 22, 2021, 03:22:02 pm »
you are already immune to ek with a good shield

Hammer Wizard

  • Oculite
  • Scavenger
  • **
  • Posts: 142
  • Karma: +33/-10
    • View Profile
Re: Mind cracker build help
« Reply #16 on: July 22, 2021, 04:47:49 pm »
Sure energy shields can tank electrokinesis spam for several turns when outnumbered by several psi crabbos.
This does not invalidates Mind Cracker.

Dummy.
*Snort*

Guehlfirf

  • Zoner
  • **
  • Posts: 98
  • Karma: +10/-2
    • View Profile
Re: Mind cracker build help
« Reply #17 on: July 23, 2021, 12:16:48 am »
But it does. There are better ways to deal with problems the mind cracker supposedly deals with. As it stands now there is no reason to use it other than cool factor.

Hammer Wizard

  • Oculite
  • Scavenger
  • **
  • Posts: 142
  • Karma: +33/-10
    • View Profile
Re: Mind cracker build help
« Reply #18 on: July 23, 2021, 12:27:43 am »
No it fucking doesnt, psi crabbos are the most armored crabbos in the game, you can easily kill one by applying EW and then smashing, but when EW is on cooldown, killing them is pretty fucking hard, even with Balor's, not mentioning that psi crabs are often accompanied by colossal crabs, that have the nasty habit of applying Crippling Strike.
When EW is on cooldown, you can always use Mind Crack to deny the psi crabs the ability to spam Electrokinesis on you, then once EW is ready you Balor it again, rinse and repeat.

One thing doesnt invalidates the other, and when Balor's cannot get the job done Mind Cracker is a good backup hammer in the meanwhile.
*Snort*

Guehlfirf

  • Zoner
  • **
  • Posts: 98
  • Karma: +10/-2
    • View Profile
Re: Mind cracker build help
« Reply #19 on: July 23, 2021, 12:44:45 am »
I just looked it up and it turns out psi crabs don't regenerate psi points. Which makes mind cracker actually useful if they can survive 3 hits. In fact i completely forgot about this effect. In just 2 hits any human psi user will lose all his psi points. Still not sure they will survive it but there's that.

Big beetles fucking suck though with 40 psi per turn and projection using mind cracker would just be a waste of time.


Tytyger

  • Tchortist
  • ****
  • Posts: 254
  • Karma: +19/-24
    • View Profile
Re: Mind cracker build help
« Reply #20 on: July 23, 2021, 06:45:21 am »
just use spear lmao, it ignores 25 percent of crab armor

Hammer Wizard

  • Oculite
  • Scavenger
  • **
  • Posts: 142
  • Karma: +33/-10
    • View Profile
Re: Mind cracker build help
« Reply #21 on: July 23, 2021, 09:08:49 am »
>I just looked it up and it turns out psi crabs don't regenerate psi points.
They do, they regen +25 psi points per turn, the wiki page is flawed. See the picture attached.
>Big beetles fucking suck though with 40 psi per turn and projection using mind cracker would just be a waste of time.
It's not a waste of time if you cannot outright kill them in one hit with Balor's, otherwise it's better to use Mind Cracker in order to deny psi casting until you get to use Balor's. Enemies using PSP is not the hammer's fault, it's game design, thought control is the tank killer, and hammerers tend to be tanks. This is how Styg wanted it to be, so you're SUPPOSED to struggle against TCers. See second attached picture.
Once again, one thing doesnt take away the other.

>just use spear lmao, it ignores 25 percent of crab armor
If I wanted to use a spear I'd play a spear build.
I made a hammer build, means I will use hammers.
Learn to commit to a build.
*Snort*

Tytyger

  • Tchortist
  • ****
  • Posts: 254
  • Karma: +19/-24
    • View Profile
Re: Mind cracker build help
« Reply #22 on: July 23, 2021, 09:30:45 am »
there is no need to commit, spear can be used in hammer build, its just better option against crabs, serpents.Your autistic yelps  have nothing to do with it

Hammer Wizard

  • Oculite
  • Scavenger
  • **
  • Posts: 142
  • Karma: +33/-10
    • View Profile
Re: Mind cracker build help
« Reply #23 on: July 23, 2021, 04:28:50 pm »
Pathetic.
*Snort*

ShoggothWhisperer

  • Oculite
  • Scavenger
  • **
  • Posts: 188
  • Karma: +51/-4
    • View Profile
Re: Mind cracker build help
« Reply #24 on: July 23, 2021, 09:00:03 pm »
there is no need to commit, spear can be used in hammer build, its just better option against crabs, serpents.Your autistic yelps  have nothing to do with it
Spears aren’t great without spear feats, and you probably wouldn’t take spear feats on a hammer build. Serpents can be dealt with using electroshock module on a hammer and expose weakness, as leper and heartbreakers can be one shot with hammers and the jet ski melee bonus, while most sea wyrm encounters on Dominating only feature 2 wyrms. Regular Crab damage can be neutered with metal armor and Psi crabs can be tanked with Tesla armor, and the damage difference between spears and hammers against crabs is negligible. There is never a scenario where you should run spears over hammers on a hammer build.

Guehlfirf

  • Zoner
  • **
  • Posts: 98
  • Karma: +10/-2
    • View Profile
Re: Mind cracker build help
« Reply #25 on: July 24, 2021, 01:44:49 am »
>They do, they regen +25 psi points per turn.It's not a waste of time if you cannot outright kill them in one hit with Balor's, otherwise it's better to use Mind Cracker in order to deny psi casting until you get to use Balor's.
So you can drain one full crab per turn and electrokinesis costs 35 to cast. You can get 1! whole turn of psiless psi crab. Considering they spawn in groups of 2-3 usually that does not sound very useful. This is not counting psi inhibition but in can't be counted on. And why not just kill it? Even on a sword build i could reliably kill at least 1 crab per turn. Can't see why hammer would not be able to.

>Once again, one thing doesnt take away the other.
I get it Balor's and ti chrome hammers are different builds.

>Enemies using PSP is not the hammer's fault, it's game design, thought control is the tank killer, and hammerers tend to be tanks.
For a psi killer hammer it sure does nothing to kill psi users better that anything else. And yes PSP is not the hammer fault however it counters slow weapons really hard. So hard in fact that my preferred method of dealing with it is to burn the bastard and watch him run away. When he comes back PSP will be gone.
« Last Edit: July 24, 2021, 01:46:35 am by Guehlfirf »

RewRatt

  • Scavenger
  • ***
  • Posts: 134
  • Karma: +31/-2
    • View Profile
Re: Mind cracker build help
« Reply #26 on: July 24, 2021, 08:34:24 am »
By all accounts this is a meme-weapon. For a niche hammerer that doesn't use PSI, which is super useful (esp TM). If anyone could ever upload a fight of PSI-less Hammer build vs. 6 Azurdae Goliathus, it would be fantastic 😁 Damn, even a PSI Hamerrer vs. 6 Blue-Big-Boyz it would be great 😁 from pure joy perspective, that you feel when watching car crashes 😆

Guehlfirf

  • Zoner
  • **
  • Posts: 98
  • Karma: +10/-2
    • View Profile
Re: Mind cracker build help
« Reply #27 on: July 24, 2021, 10:34:09 am »
Where do i find 6 bugs. Though it won't be a hammer fight. More like psi/grenades build that holds hammer for some reason.
« Last Edit: July 24, 2021, 11:34:18 pm by Guehlfirf »

ilhwang77

  • Probably not a Spambot
  • *
  • Posts: 11
  • Karma: +0/-0
    • View Profile
Re: Mind cracker build help
« Reply #28 on: July 24, 2021, 12:08:00 pm »
DC, east of elevator, there are definitely more than 6, maybe 9~12 I think.
Core city sewer, north of spider cove, where you can access during the first core tech questline.
This number is based on Dominating difficulty. You'll meet less or lesser enemies on normal or hard.
« Last Edit: July 24, 2021, 12:13:45 pm by ilhwang77 »

RewRatt

  • Scavenger
  • ***
  • Posts: 134
  • Karma: +31/-2
    • View Profile
Re: Mind cracker build help
« Reply #29 on: July 29, 2021, 11:05:30 am »
Where do i find 6 bugs. Though it won't be a hammer fight. More like psi/grenades build that holds hammer for some reason.
Easiest to find - Go North from Rail Crossing station, near entrance to Hanged Rat on Dominating.
https://www.youtube.com/watch?v=f6NNF5nKPcE&list=PLJIz8SEgMJ1rjPUaiY0vheVOUXzfYbnvG&index=16