Author Topic: One Turn Man | .44' pistol Bullet Time | DOMINATING | OP(aF)  (Read 570127 times)

Telapan

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Re: One Turn Man | .44' pistol Bullet Time | DOMINATING | OP(aF)
« Reply #60 on: December 18, 2025, 07:45:08 pm »
RIP One Turn Man in this 10th anniversary

PaposikG6

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Re: One Turn Man | .44' pistol Bullet Time | DOMINATING | OP(aF)
« Reply #61 on: December 20, 2025, 11:52:54 am »
RIP One Turn Man in this 10th anniversary
I plan to play this build again in near future and review its current performance after the changes.
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Antalos

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Re: One Turn Man | .44' pistol Bullet Time | DOMINATING | OP(aF)
« Reply #62 on: December 21, 2025, 03:05:46 pm »
My question is, how will this build play with Wyatt's revolver? W&S .44 Magnum?
A person's destiny is determined by what he thinks about himself.

PaposikG6

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Re: One Turn Man | .44' pistol Bullet Time | DOMINATING | OP(aF)
« Reply #63 on: December 21, 2025, 04:37:50 pm »
My question is, how will this build play with Wyatt's revolver? W&S .44 Magnum?
Wyatt's revolver is a very strong early game pistol, although it obviously gets overshadowed later in game by crafted pistols. Still, you can carry it in your other hand if you want just for the free shot you get from its special ability.
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PaposikG6

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Re: One Turn Man | .44' pistol Bullet Time | DOMINATING | OP(aF)
« Reply #64 on: March 22, 2026, 04:14:04 pm »
RIP One Turn Man in this 10th anniversary
I plan to play this build again in near future and review its current performance after the changes.
Took me longer than planned but there it is.
https://youtu.be/vjkM1x_NIJI

Verdict: Still OP, although it takes one more turn on average to kill your enemies.
Veteran of Valor's War (24 November 2023 - 26 October 2024)

Erhog

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Re: One Turn Man | .44' pistol Bullet Time | DOMINATING | OP(aF)
« Reply #65 on: Today at 12:17:58 pm »
Quote
Hit and Run - when triggered multiple times in the same turn, the maximum movement points reset point gets halved with each triggering

Not completely useless now but big nerf to this build compared to untouched versatility which have more shots per turn thanks to AP cost. But probably bigger thing is

Quote
[Expedition] Stasis can now absorb maximum of 10 damage per effective skill point